CMDR GAIA_ORIGIN profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 15,114,130,656 cr |
Credits spent on ships | 942,623,150 cr |
Credits spent on outfitting | 1,264,953,200 cr |
Credits spent on repairs | 12,056,459 cr |
Credits spent on fuel | 513,200 cr |
Credits spent on munitions | 363,793 cr |
Insurance claims | 20 |
Total claim costs | 56,658,855 cr |
Combat |
|
Bounties claimed | 23 |
Profit from bounties | 3,628,322 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 640,883 cr |
Skimmers killed | 16 |
Crime |
|
Fines issued | 36 |
Lifetime fines value | 6,050 cr |
Bounties received/earned | 4 |
Lifetime bounty value | 1,650 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 102 |
Trading profit | 5,299,553,964 cr |
Commodities traded | 179,899 |
Average profit | 10,771,451 cr |
Highest single transaction | 288,188,250 cr |
Mining |
|
Profits from mining | 4,241,216,306 cr |
Minerals refined | 6,272 |
Materials collected | 8,534 |
Exploration |
|
Systems visited | 4,410 |
Profits from exploration | 487,989,915 cr |
Level 2 detailed scans | 19,745 |
Level 3 detailed scans | 19,744 |
Highest payout | 19,914,319 cr |
Total hyperspace distance | 195,080 ly |
Total hyperspace jumps | 7,253 |
Max distance from start | 25,870.88 ly |
Max distance from Sol | 25,902.18 ly |
Max distance from Colonia | 23,986.72 ly |
Approximate time played | 8W 3D 3H 37M |
Passengers |
|
Total bulk passengers delivered | 2,387 |
Total VIPs delivered | 0 |
Total delivered | 2,387 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 52 |
Total profit | 302,635 cr |
Total rescue transactions | 34 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 108 |
Grade 1 upgrades generated | 25 |
Grade 2 upgrades generated | 25 |
Grade 3 upgrades generated | 34 |
Grade 4 upgrades generated | 15 |
Grade 5 upgrades generated | 9 |
Multi-Crew |
|
Total time in multi-crew | 2H 47M 13S |
Time in gunner role | 23M 20S |
Total credits accrued | 4,149,698 cr |
Total fines accrued | 400 cr |