CMDR Evoflash profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 20,705,651,871 cr |
Credits spent on ships | 1,458,095,734 cr |
Credits spent on outfitting | 4,961,040,893 cr |
Credits spent on repairs | 53,486,498 cr |
Credits spent on fuel | 977,208 cr |
Credits spent on munitions | 7,440,460 cr |
Insurance claims | 91 |
Total claim costs | 307,218,316 cr |
Combat |
|
Bounties claimed | 10,850 |
Profit from bounties | 1,229,759,107 cr |
Combat bonds | 3,183 |
Profit from combat bonds | 264,331,592 cr |
Assassinations | 33 |
Profit from assassinations | 10,837,930 cr |
Highest single reward | 2,000,000 cr |
Skimmers killed | 492 |
Crime |
|
Fines issued | 5,415 |
Lifetime fines value | 2,231,295 cr |
Bounties received/earned | 1,223 |
Lifetime bounty value | 1,377,055 cr |
Highest bounty issued | 19,000 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | 1,187,258 cr |
Commodities smuggled | 815 |
Average profit | 20,829 cr |
Highest single transaction | 244,531 cr |
Trading |
|
Market network | 522 |
Trading profit | 6,826,159,369 cr |
Commodities traded | 528,053 |
Average profit | 2,158,811 cr |
Highest single transaction | 110,836,075 cr |
Mining |
|
Profits from mining | 1,067,324,599 cr |
Minerals refined | 12,780 |
Materials collected | 59,621 |
Exploration |
|
Systems visited | 44,030 |
Profits from exploration | 17,100,947,070 cr |
Level 2 detailed scans | 168,171 |
Level 3 detailed scans | 493,885 |
Highest payout | 79,990,292 cr |
Total hyperspace distance | 1,359,980 ly |
Total hyperspace jumps | 48,173 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 47,425.63 ly |
Approximate time played | 37W 4D 12H 16M |
Passengers |
|
Total bulk passengers delivered | 3,230 |
Total VIPs delivered | 0 |
Total delivered | 3,230 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 269 |
Total profit | 5,357,897 cr |
Total rescue transactions | 57 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 5,770 |
Grade 1 upgrades generated | 1,099 |
Grade 2 upgrades generated | 398 |
Grade 3 upgrades generated | 589 |
Grade 4 upgrades generated | 918 |
Grade 5 upgrades generated | 2,766 |
Crew |
|
Crew credits earned | 6,767,437 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 17S |