CMDR Frantic Franklin profile
Federation: Recruit
Empire: None
Balance |
|
---|---|
Current assets | 12,589,905,867 cr |
Credits spent on ships | 349,239,440 cr |
Credits spent on outfitting | 585,686,020 cr |
Credits spent on repairs | 2,529,585 cr |
Credits spent on fuel | 178,748 cr |
Credits spent on munitions | 450,654 cr |
Insurance claims | 46 |
Total claim costs | 91,081,335 cr |
Combat |
|
Bounties claimed | 385 |
Profit from bounties | 88,803,148 cr |
Combat bonds | 69 |
Profit from combat bonds | 1,619,678 cr |
Assassinations | 2 |
Profit from assassinations | 1,438,676 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 87 |
Crime |
|
Fines issued | 136 |
Lifetime fines value | 87,163 cr |
Bounties received/earned | 64 |
Lifetime bounty value | 48,900 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 27,022 cr |
Commodities smuggled | 12 |
Average profit | 9,007 cr |
Highest single transaction | 25,036 cr |
Trading |
|
Market network | 111 |
Trading profit | 44,937,432 cr |
Commodities traded | 10,108 |
Average profit | 186,462 cr |
Highest single transaction | 4,388,160 cr |
Mining |
|
Profits from mining | 772,770 cr |
Minerals refined | 3,867 |
Materials collected | 12,456 |
Exploration |
|
Systems visited | 7,620 |
Profits from exploration | 4,591,352,050 cr |
Level 2 detailed scans | 90,472 |
Level 3 detailed scans | 90,471 |
Highest payout | 46,130,739 cr |
Total hyperspace distance | 333,952 ly |
Total hyperspace jumps | 8,434 |
Max distance from start | 58,656.11 ly |
Max distance from Sol | 58,687.23 ly |
Max distance from Colonia | 39,968.25 ly |
Approximate time played | 15W 9H 22M |
Passengers |
|
Total bulk passengers delivered | 691 |
Total VIPs delivered | 58 |
Total delivered | 749 |
Total ejected | 34 |
Search and Rescue |
|
Total items rescued | 80 |
Total profit | 2,328,469 cr |
Total rescue transactions | 19 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 241 |
Grade 1 upgrades generated | 72 |
Grade 2 upgrades generated | 58 |
Grade 3 upgrades generated | 48 |
Grade 4 upgrades generated | 38 |
Grade 5 upgrades generated | 25 |