CMDR Frantic Franklin profile
Federation: Recruit
Empire: None
Balance |
|
---|---|
Current assets | 12 589 905 867 cr |
Credits spent on ships | 349 239 440 cr |
Credits spent on outfitting | 585 686 020 cr |
Credits spent on repairs | 2 529 585 cr |
Credits spent on fuel | 178 748 cr |
Credits spent on munitions | 450 654 cr |
Insurance claims | 46 |
Total claim costs | 91 081 335 cr |
Combat |
|
Bounties claimed | 385 |
Profit from bounties | 88 803 148 cr |
Combat bonds | 69 |
Profit from combat bonds | 1 619 678 cr |
Assassinations | 2 |
Profit from assassinations | 1 438 676 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 87 |
Crime |
|
Fines issued | 136 |
Lifetime fines value | 87 163 cr |
Bounties received/earned | 64 |
Lifetime bounty value | 48 900 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 27 022 cr |
Commodities smuggled | 12 |
Average profit | 9 007 cr |
Highest single transaction | 25 036 cr |
Trading |
|
Market network | 111 |
Trading profit | 44 937 432 cr |
Commodities traded | 10 108 |
Average profit | 186 462 cr |
Highest single transaction | 4 388 160 cr |
Mining |
|
Profits from mining | 772 770 cr |
Minerals refined | 3 867 |
Materials collected | 12 456 |
Exploration |
|
Systems visited | 7 620 |
Profits from exploration | 4 591 352 050 cr |
Level 2 detailed scans | 90 472 |
Level 3 detailed scans | 90 471 |
Highest payout | 46 130 739 cr |
Total hyperspace distance | 333 952 ly |
Total hyperspace jumps | 8 434 |
Max distance from start | 58 656,11 ly |
Max distance from Sol | 58 687,23 ly |
Max distance from Colonia | 39 968,25 ly |
Approximate time played | 15W 9H 22M |
Passengers |
|
Total bulk passengers delivered | 691 |
Total VIPs delivered | 58 |
Total delivered | 749 |
Total ejected | 34 |
Search and Rescue |
|
Total items rescued | 80 |
Total profit | 2 328 469 cr |
Total rescue transactions | 19 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 241 |
Grade 1 upgrades generated | 72 |
Grade 2 upgrades generated | 58 |
Grade 3 upgrades generated | 48 |
Grade 4 upgrades generated | 38 |
Grade 5 upgrades generated | 25 |