CMDR Jarvis Shepard profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 3,802,601,737 cr |
Credits spent on ships | 1,550,956,479 cr |
Credits spent on outfitting | 3,582,726,475 cr |
Credits spent on repairs | 24,101,902 cr |
Credits spent on fuel | 391,329 cr |
Credits spent on munitions | 2,054,518 cr |
Insurance claims | 53 |
Total claim costs | 390,588,476 cr |
Combat |
|
Bounties claimed | 1,708 |
Profit from bounties | 154,322,556 cr |
Combat bonds | 564 |
Profit from combat bonds | 23,638,998 cr |
Assassinations | 62 |
Profit from assassinations | 19,394,702 cr |
Highest single reward | 581,436 cr |
Skimmers killed | 53 |
Crime |
|
Fines issued | 99 |
Lifetime fines value | 327,953 cr |
Bounties received/earned | 459 |
Lifetime bounty value | 47,789,400 cr |
Highest bounty issued | 3,525,600 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 106,976 cr |
Commodities smuggled | 107 |
Average profit | 15,282 cr |
Highest single transaction | 47,430 cr |
Trading |
|
Market network | 52 |
Trading profit | 2,566,858,197 cr |
Commodities traded | 17,710 |
Average profit | 13,163,375 cr |
Highest single transaction | 199,122,360 cr |
Mining |
|
Profits from mining | 2,549,114,775 cr |
Minerals refined | 4,099 |
Materials collected | 8,314 |
Exploration |
|
Systems visited | 3,629 |
Profits from exploration | 682,813,151 cr |
Level 2 detailed scans | 11,086 |
Level 3 detailed scans | 11,059 |
Highest payout | 14,654,764 cr |
Total hyperspace distance | 138,015 ly |
Total hyperspace jumps | 5,674 |
Max distance from start | 12,083.53 ly |
Max distance from Sol | 12,082.88 ly |
Max distance from Colonia | 27,321.51 ly |
Approximate time played | 7W 4D 30M |
Passengers |
|
Total bulk passengers delivered | 323 |
Total VIPs delivered | 157 |
Total delivered | 480 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 12,965 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 1,015 |
Grade 1 upgrades generated | 366 |
Grade 2 upgrades generated | 281 |
Grade 3 upgrades generated | 240 |
Grade 4 upgrades generated | 95 |
Grade 5 upgrades generated | 33 |
Crew |
|
Crew credits earned | 250,292,236 cr |
Crew hired | 9 |
Crew fired | 4 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 5H 35M 52S |
Time in gunner role | 3H 22M 42S |