CMDR Jarvis Shepard profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 3 802 601 737 cr |
Credits spent on ships | 1 550 956 479 cr |
Credits spent on outfitting | 3 582 726 475 cr |
Credits spent on repairs | 24 101 902 cr |
Credits spent on fuel | 391 329 cr |
Credits spent on munitions | 2 054 518 cr |
Insurance claims | 53 |
Total claim costs | 390 588 476 cr |
Combat |
|
Bounties claimed | 1 708 |
Profit from bounties | 154 322 556 cr |
Combat bonds | 564 |
Profit from combat bonds | 23 638 998 cr |
Assassinations | 62 |
Profit from assassinations | 19 394 702 cr |
Highest single reward | 581 436 cr |
Skimmers killed | 53 |
Crime |
|
Fines issued | 99 |
Lifetime fines value | 327 953 cr |
Bounties received/earned | 459 |
Lifetime bounty value | 47 789 400 cr |
Highest bounty issued | 3 525 600 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 106 976 cr |
Commodities smuggled | 107 |
Average profit | 15 282 cr |
Highest single transaction | 47 430 cr |
Trading |
|
Market network | 52 |
Trading profit | 2 566 858 197 cr |
Commodities traded | 17 710 |
Average profit | 13 163 375 cr |
Highest single transaction | 199 122 360 cr |
Mining |
|
Profits from mining | 2 549 114 775 cr |
Minerals refined | 4 099 |
Materials collected | 8 314 |
Exploration |
|
Systems visited | 3 629 |
Profits from exploration | 682 813 151 cr |
Level 2 detailed scans | 11 086 |
Level 3 detailed scans | 11 059 |
Highest payout | 14 654 764 cr |
Total hyperspace distance | 138 015 ly |
Total hyperspace jumps | 5 674 |
Max distance from start | 12 083,53 ly |
Max distance from Sol | 12 082,88 ly |
Max distance from Colonia | 27 321,51 ly |
Approximate time played | 7W 4D 30M |
Passengers |
|
Total bulk passengers delivered | 323 |
Total VIPs delivered | 157 |
Total delivered | 480 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 12 965 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 1 015 |
Grade 1 upgrades generated | 366 |
Grade 2 upgrades generated | 281 |
Grade 3 upgrades generated | 240 |
Grade 4 upgrades generated | 95 |
Grade 5 upgrades generated | 33 |
Crew |
|
Crew credits earned | 250 292 236 cr |
Crew hired | 9 |
Crew fired | 4 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 5H 35M 52S |
Time in gunner role | 3H 22M 42S |