Perfil de John Ironhorse
(Diamondback Explorer)
Federation: Chief Petty Officer
Empire: Viscount
Balance |
|
---|---|
Current assets | 8.346.657.214 cr |
Credits spent on ships | 787.844.045 cr |
Credits spent on outfitting | 1.904.954.890 cr |
Credits spent on repairs | 8.349.318 cr |
Credits spent on fuel | 357.831 cr |
Credits spent on munitions | 1.070.797 cr |
Insurance claims | 32 |
Total claim costs | 112.573.525 cr |
Combat |
|
Bounties claimed | 532 |
Profit from bounties | 44.024.079 cr |
Combat bonds | 261 |
Profit from combat bonds | 3.815.494.587 cr |
Assassinations | 8 |
Profit from assassinations | 663.590 cr |
Highest single reward | 995.272 cr |
Skimmers killed | 70 |
Crime |
|
Fines issued | 74 |
Lifetime fines value | 44.320 cr |
Bounties received/earned | 9 |
Lifetime bounty value | 3.000 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 1.380.320 cr |
Commodities smuggled | 718 |
Average profit | 197.189 cr |
Highest single transaction | 1.042.944 cr |
Trading |
|
Market network | 109 |
Trading profit | 6.599.787.994 cr |
Commodities traded | 94.734 |
Average profit | 18.964.908 cr |
Highest single transaction | 155.472.192 cr |
Mining |
|
Profits from mining | 1.160.232.721 cr |
Minerals refined | 1.946 |
Materials collected | 8.671 |
Exploration |
|
Systems visited | 3.798 |
Profits from exploration | 525.003.269 cr |
Level 2 detailed scans | 16.050 |
Level 3 detailed scans | 16.014 |
Highest payout | 13.531.044 cr |
Total hyperspace distance | 248.143 a.l. |
Total hyperspace jumps | 5.271 |
Max distance from start | 65.460,55 a.l. |
Max distance from Sol | 65.517,36 a.l. |
Max distance from Colonia | 46.496,68 a.l. |
Approximate time played | 7W 6H 46M |
Passengers |
|
Total bulk passengers delivered | 2.754 |
Total VIPs delivered | 143 |
Total delivered | 2.897 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 1.116 |
Grade 1 upgrades generated | 291 |
Grade 2 upgrades generated | 226 |
Grade 3 upgrades generated | 238 |
Grade 4 upgrades generated | 181 |
Grade 5 upgrades generated | 180 |
Crew |
|
Crew credits earned | 975.334.327 cr |
Crew hired | 6 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 15M 20S |
Time in gunner role | 1M 21S |