Perfil de GalaxyPlayZ
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3.824.425.885 cr |
Credits spent on ships | 1.587.666.292 cr |
Credits spent on outfitting | 2.924.008.196 cr |
Credits spent on repairs | 6.730.455 cr |
Credits spent on fuel | 108.803 cr |
Credits spent on munitions | 748.307 cr |
Insurance claims | 85 |
Total claim costs | 203.713.735 cr |
Combat |
|
Bounties claimed | 354 |
Profit from bounties | 19.687.346 cr |
Combat bonds | 68 |
Profit from combat bonds | 12.022.385 cr |
Assassinations | 15 |
Profit from assassinations | 5.749.549 cr |
Highest single reward | 318.925 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 256 |
Lifetime fines value | 8.318.030 cr |
Bounties received/earned | 42 |
Lifetime bounty value | 68.500 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 12.060 cr |
Commodities smuggled | 8 |
Average profit | 2.412 cr |
Highest single transaction | 9.484 cr |
Trading |
|
Market network | 58 |
Trading profit | 4.013.223.044 cr |
Commodities traded | 9.766 |
Average profit | 39.345.324 cr |
Highest single transaction | 641.640.960 cr |
Mining |
|
Profits from mining | 3.807.909.269 cr |
Minerals refined | 3.289 |
Materials collected | 9.908 |
Exploration |
|
Systems visited | 2.682 |
Profits from exploration | 92.428.651 cr |
Level 2 detailed scans | 6.926 |
Level 3 detailed scans | 6.926 |
Highest payout | 6.131.523 cr |
Total hyperspace distance | 167.488 a.l. |
Total hyperspace jumps | 3.945 |
Max distance from start | 25.868,70 a.l. |
Max distance from Sol | 25.899,99 a.l. |
Max distance from Colonia | 26.551,29 a.l. |
Approximate time played | 3W 17H 38M |
Passengers |
|
Total bulk passengers delivered | 2.943 |
Total VIPs delivered | 56 |
Total delivered | 2.999 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 18.548 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1.377 |
Grade 1 upgrades generated | 386 |
Grade 2 upgrades generated | 210 |
Grade 3 upgrades generated | 312 |
Grade 4 upgrades generated | 181 |
Grade 5 upgrades generated | 288 |
Crew |
|
Crew credits earned | 59.914.822 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 24M 14S |
Time in gunner role | 1M 55S |
Total credits accrued | 1.200.001 cr |