Perfil de Varys956
Federation: Lieutenant
Empire: Marquis
Balance |
|
---|---|
Current assets | 9.238.820.309 cr |
Credits spent on ships | 342.386.779 cr |
Credits spent on outfitting | 960.615.496 cr |
Credits spent on repairs | 2.864.352 cr |
Credits spent on fuel | 211.103 cr |
Credits spent on munitions | 204.494 cr |
Insurance claims | 17 |
Total claim costs | 34.986.056 cr |
Combat |
|
Bounties claimed | 191 |
Profit from bounties | 8.973.577 cr |
Combat bonds | 89 |
Profit from combat bonds | 3.483.631 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 214.102 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 43 |
Lifetime fines value | 233.529 cr |
Bounties received/earned | 118 |
Lifetime bounty value | 660.300 cr |
Highest bounty issued | 124.800 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1.025.671 cr |
Commodities smuggled | 385 |
Average profit | 78.898 cr |
Highest single transaction | 721.728 cr |
Trading |
|
Market network | 168 |
Trading profit | 1.287.653.955 cr |
Commodities traded | 29.757 |
Average profit | 2.100.577 cr |
Highest single transaction | 286.961.150 cr |
Mining |
|
Profits from mining | 1.231.255.281 cr |
Minerals refined | 1.369 |
Materials collected | 7.968 |
Exploration |
|
Systems visited | 19.516 |
Profits from exploration | 7.208.537.713 cr |
Level 2 detailed scans | 122.717 |
Level 3 detailed scans | 126.053 |
Highest payout | 48.897.572 cr |
Total hyperspace distance | 981.751 a.l. |
Total hyperspace jumps | 20.700 |
Max distance from start | 45.482,67 a.l. |
Max distance from Sol | 45.549,98 a.l. |
Max distance from Colonia | 39.779,71 a.l. |
Approximate time played | 9W 3D 8H 10M |
Passengers |
|
Total bulk passengers delivered | 7.120 |
Total VIPs delivered | 199 |
Total delivered | 7.319 |
Total ejected | 41 |
Search and Rescue |
|
Total items rescued | 85 |
Total profit | 890.121 cr |
Total rescue transactions | 30 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 386 |
Grade 1 upgrades generated | 122 |
Grade 2 upgrades generated | 94 |
Grade 3 upgrades generated | 73 |
Grade 4 upgrades generated | 59 |
Grade 5 upgrades generated | 38 |