Perfil de King-Golfili
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8.836.536.470 cr |
Credits spent on ships | 1.417.407.203 cr |
Credits spent on outfitting | 4.710.593.578 cr |
Credits spent on repairs | 54.520.847 cr |
Credits spent on fuel | 520.761 cr |
Credits spent on munitions | 4.257.352 cr |
Insurance claims | 43 |
Total claim costs | 488.445.646 cr |
Combat |
|
Bounties claimed | 1.395 |
Profit from bounties | 106.621.911 cr |
Combat bonds | 1.860 |
Profit from combat bonds | 267.593.311 cr |
Assassinations | 17 |
Profit from assassinations | 6.056.054 cr |
Highest single reward | 1.178.200 cr |
Skimmers killed | 49 |
Crime |
|
Fines issued | 165 |
Lifetime fines value | 1.431.411 cr |
Bounties received/earned | 221 |
Lifetime bounty value | 328.800 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 311.462 cr |
Commodities smuggled | 706 |
Average profit | 44.495 cr |
Highest single transaction | 304.152 cr |
Trading |
|
Market network | 95 |
Trading profit | 17.867.927.318 cr |
Commodities traded | 91.329 |
Average profit | 54.978.238 cr |
Highest single transaction | 793.664.000 cr |
Mining |
|
Profits from mining | 15.938.935.658 cr |
Minerals refined | 19.298 |
Materials collected | 27.930 |
Exploration |
|
Systems visited | 4.137 |
Profits from exploration | 401.448.803 cr |
Level 2 detailed scans | 11.696 |
Level 3 detailed scans | 11.695 |
Highest payout | 24.765.824 cr |
Total hyperspace distance | 326.496 a.l. |
Total hyperspace jumps | 6.051 |
Max distance from start | 25.868,70 a.l. |
Max distance from Sol | 25.899,99 a.l. |
Max distance from Colonia | 26.099,24 a.l. |
Approximate time played | 10W 1D 4H 46M |
Passengers |
|
Total bulk passengers delivered | 1.310 |
Total VIPs delivered | 11 |
Total delivered | 1.321 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 27.342 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2.079 |
Grade 1 upgrades generated | 310 |
Grade 2 upgrades generated | 377 |
Grade 3 upgrades generated | 460 |
Grade 4 upgrades generated | 518 |
Grade 5 upgrades generated | 414 |
Crew |
|
Crew credits earned | 1.573.023.881 cr |
Crew hired | 10 |
Crew fired | 7 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 2H 1M 37S |