CMDR King-Golfili profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8 836 536 470 cr |
Credits spent on ships | 1 417 407 203 cr |
Credits spent on outfitting | 4 710 593 578 cr |
Credits spent on repairs | 54 520 847 cr |
Credits spent on fuel | 520 761 cr |
Credits spent on munitions | 4 257 352 cr |
Insurance claims | 43 |
Total claim costs | 488 445 646 cr |
Combat |
|
Bounties claimed | 1 395 |
Profit from bounties | 106 621 911 cr |
Combat bonds | 1 860 |
Profit from combat bonds | 267 593 311 cr |
Assassinations | 17 |
Profit from assassinations | 6 056 054 cr |
Highest single reward | 1 178 200 cr |
Skimmers killed | 49 |
Crime |
|
Fines issued | 165 |
Lifetime fines value | 1 431 411 cr |
Bounties received/earned | 221 |
Lifetime bounty value | 328 800 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 311 462 cr |
Commodities smuggled | 706 |
Average profit | 44 495 cr |
Highest single transaction | 304 152 cr |
Trading |
|
Market network | 95 |
Trading profit | 17 867 927 318 cr |
Commodities traded | 91 329 |
Average profit | 54 978 238 cr |
Highest single transaction | 793 664 000 cr |
Mining |
|
Profits from mining | 15 938 935 658 cr |
Minerals refined | 19 298 |
Materials collected | 27 930 |
Exploration |
|
Systems visited | 4 137 |
Profits from exploration | 401 448 803 cr |
Level 2 detailed scans | 11 696 |
Level 3 detailed scans | 11 695 |
Highest payout | 24 765 824 cr |
Total hyperspace distance | 326 496 ly |
Total hyperspace jumps | 6 051 |
Max distance from start | 25 868,70 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 26 099,24 ly |
Approximate time played | 10W 1D 4H 46M |
Passengers |
|
Total bulk passengers delivered | 1 310 |
Total VIPs delivered | 11 |
Total delivered | 1 321 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 27 342 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2 079 |
Grade 1 upgrades generated | 310 |
Grade 2 upgrades generated | 377 |
Grade 3 upgrades generated | 460 |
Grade 4 upgrades generated | 518 |
Grade 5 upgrades generated | 414 |
Crew |
|
Crew credits earned | 1 573 023 881 cr |
Crew hired | 10 |
Crew fired | 7 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 2H 1M 37S |