Perfil de NYRRO. k
(Type-9 Heavy)
Federation: Chief Petty Officer
Empire: Viscount
Balance |
|
---|---|
Current assets | 7.179.720.846 cr |
Credits spent on ships | 593.012.032 cr |
Credits spent on outfitting | 1.685.623.541 cr |
Credits spent on repairs | 22.708.119 cr |
Credits spent on fuel | 666.170 cr |
Credits spent on munitions | 5.433.365 cr |
Insurance claims | 94 |
Total claim costs | 426.059.320 cr |
Combat |
|
Bounties claimed | 202 |
Profit from bounties | 19.366.156 cr |
Combat bonds | 919 |
Profit from combat bonds | 2.717.412.077 cr |
Assassinations | 20 |
Profit from assassinations | 6.558.883 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 43 |
Crime |
|
Fines issued | 79 |
Lifetime fines value | 23.601 cr |
Bounties received/earned | 69 |
Lifetime bounty value | 41.250 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 686.587 cr |
Commodities smuggled | 287 |
Average profit | 16.347 cr |
Highest single transaction | 105.375 cr |
Trading |
|
Market network | 124 |
Trading profit | 1.112.801.805 cr |
Commodities traded | 71.482 |
Average profit | 1.994.268 cr |
Highest single transaction | 201.270.762 cr |
Mining |
|
Profits from mining | 1.091.003.591 cr |
Minerals refined | 6.304 |
Materials collected | 14.767 |
Exploration |
|
Systems visited | 9.130 |
Profits from exploration | 1.260.343.005 cr |
Level 2 detailed scans | 52.067 |
Level 3 detailed scans | 52.059 |
Highest payout | 12.512.906 cr |
Total hyperspace distance | 323.481 a.l. |
Total hyperspace jumps | 10.833 |
Max distance from start | 33.436,24 a.l. |
Max distance from Sol | 33.467,27 a.l. |
Max distance from Colonia | 22.538,90 a.l. |
Approximate time played | 6W 3D 8H 15M |
Passengers |
|
Total bulk passengers delivered | 7.975 |
Total VIPs delivered | 458 |
Total delivered | 8.433 |
Total ejected | 45 |
Search and Rescue |
|
Total items rescued | 176 |
Total profit | 971.463 cr |
Total rescue transactions | 22 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1.248 |
Grade 1 upgrades generated | 255 |
Grade 2 upgrades generated | 261 |
Grade 3 upgrades generated | 294 |
Grade 4 upgrades generated | 237 |
Grade 5 upgrades generated | 201 |
Crew |
|
Crew credits earned | 237.805.969 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 11H 57M 1S |
Time in gunner role | 1M 8S |