Perfil de Vlx
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 14.448.938.545 cr |
Credits spent on ships | 5.981.800.454 cr |
Credits spent on outfitting | 5.897.217.807 cr |
Credits spent on repairs | 19.362.266 cr |
Credits spent on fuel | 705.621 cr |
Credits spent on munitions | 2.722.103 cr |
Insurance claims | 12 |
Total claim costs | 147.542.032 cr |
Combat |
|
Bounties claimed | 2.589 |
Profit from bounties | 126.669.249 cr |
Combat bonds | 221 |
Profit from combat bonds | 10.291.188 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 462.025 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 80 |
Lifetime fines value | 172.493 cr |
Bounties received/earned | 18 |
Lifetime bounty value | 11.600 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 9.625 cr |
Commodities smuggled | 20 |
Average profit | 1.203 cr |
Highest single transaction | 4.465 cr |
Trading |
|
Market network | 80 |
Trading profit | 79.733.731.061 cr |
Commodities traded | 129.053 |
Average profit | 105.467.898 cr |
Highest single transaction | 823.339.520 cr |
Mining |
|
Profits from mining | 78.721.454.530 cr |
Minerals refined | 37.715 |
Materials collected | 63.580 |
Exploration |
|
Systems visited | 9.590 |
Profits from exploration | 1.102.129.578 cr |
Level 2 detailed scans | 36.461 |
Level 3 detailed scans | 38.962 |
Highest payout | 11.224.507 cr |
Total hyperspace distance | 495.197 a.l. |
Total hyperspace jumps | 12.729 |
Max distance from start | 65.535,82 a.l. |
Max distance from Sol | 65.592,80 a.l. |
Max distance from Colonia | 46.518,36 a.l. |
Approximate time played | 12W 4D 7H 56M |
Passengers |
|
Total bulk passengers delivered | 8.437 |
Total VIPs delivered | 1.113 |
Total delivered | 9.550 |
Total ejected | 96 |
Search and Rescue |
|
Total items rescued | 30 |
Total profit | 504.250 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 2.450 |
Grade 1 upgrades generated | 381 |
Grade 2 upgrades generated | 468 |
Grade 3 upgrades generated | 553 |
Grade 4 upgrades generated | 559 |
Grade 5 upgrades generated | 489 |
Crew |
|
Crew credits earned | 1.012.770.625 cr |
Crew hired | 16 |
Crew fired | 16 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 11H 3M 9S |
Time in gunner role | 47M 40S |
Time in fighter con role | 45M 58S |
Total credits accrued | 26.393.991 cr |