CMDR Vlx profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 14 448 938 545 cr |
Credits spent on ships | 5 981 800 454 cr |
Credits spent on outfitting | 5 897 217 807 cr |
Credits spent on repairs | 19 362 266 cr |
Credits spent on fuel | 705 621 cr |
Credits spent on munitions | 2 722 103 cr |
Insurance claims | 12 |
Total claim costs | 147 542 032 cr |
Combat |
|
Bounties claimed | 2 589 |
Profit from bounties | 126 669 249 cr |
Combat bonds | 221 |
Profit from combat bonds | 10 291 188 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 462 025 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 80 |
Lifetime fines value | 172 493 cr |
Bounties received/earned | 18 |
Lifetime bounty value | 11 600 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 9 625 cr |
Commodities smuggled | 20 |
Average profit | 1 203 cr |
Highest single transaction | 4 465 cr |
Trading |
|
Market network | 80 |
Trading profit | 79 733 731 061 cr |
Commodities traded | 129 053 |
Average profit | 105 467 898 cr |
Highest single transaction | 823 339 520 cr |
Mining |
|
Profits from mining | 78 721 454 530 cr |
Minerals refined | 37 715 |
Materials collected | 63 580 |
Exploration |
|
Systems visited | 9 590 |
Profits from exploration | 1 102 129 578 cr |
Level 2 detailed scans | 36 461 |
Level 3 detailed scans | 38 962 |
Highest payout | 11 224 507 cr |
Total hyperspace distance | 495 197 ly |
Total hyperspace jumps | 12 729 |
Max distance from start | 65 535,82 ly |
Max distance from Sol | 65 592,80 ly |
Max distance from Colonia | 46 518,36 ly |
Approximate time played | 12W 4D 7H 56M |
Passengers |
|
Total bulk passengers delivered | 8 437 |
Total VIPs delivered | 1 113 |
Total delivered | 9 550 |
Total ejected | 96 |
Search and Rescue |
|
Total items rescued | 30 |
Total profit | 504 250 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 2 450 |
Grade 1 upgrades generated | 381 |
Grade 2 upgrades generated | 468 |
Grade 3 upgrades generated | 553 |
Grade 4 upgrades generated | 559 |
Grade 5 upgrades generated | 489 |
Crew |
|
Crew credits earned | 1 012 770 625 cr |
Crew hired | 16 |
Crew fired | 16 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 11H 3M 9S |
Time in gunner role | 47M 40S |
Time in fighter con role | 45M 58S |
Total credits accrued | 26 393 991 cr |