Perfil de Primary Alpha One
(Type-10 Defender)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 19.386.808.221 cr |
Credits spent on ships | 3.788.346.991 cr |
Credits spent on outfitting | 13.240.459.633 cr |
Credits spent on repairs | 140.676.263 cr |
Credits spent on fuel | 2.285.103 cr |
Credits spent on munitions | 10.622.982 cr |
Insurance claims | 121 |
Total claim costs | 1.516.344.317 cr |
Combat |
|
Bounties claimed | 17.371 |
Profit from bounties | 1.544.574.959 cr |
Combat bonds | 5.303 |
Profit from combat bonds | 22.455.738.639 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 9 |
Crime |
|
Fines issued | 125 |
Lifetime fines value | 8.453.542 cr |
Bounties received/earned | 43 |
Lifetime bounty value | 63.850 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 2.796.588 cr |
Commodities smuggled | 674 |
Average profit | 71.707 cr |
Highest single transaction | 2.625.912 cr |
Trading |
|
Market network | 117 |
Trading profit | 26.680.392.560 cr |
Commodities traded | 233.399 |
Average profit | 34.074.575 cr |
Highest single transaction | 295.694.636 cr |
Mining |
|
Profits from mining | 33.920.377 cr |
Minerals refined | 211 |
Materials collected | 65.286 |
Exploration |
|
Systems visited | 10.321 |
Profits from exploration | 597.798.853 cr |
Level 2 detailed scans | 28.588 |
Level 3 detailed scans | 28.588 |
Highest payout | 7.621.797 cr |
Total hyperspace distance | 772.483 a.l. |
Total hyperspace jumps | 20.473 |
Max distance from start | 65.177,97 a.l. |
Max distance from Sol | 22.016,57 a.l. |
Max distance from Colonia | 23.944,57 a.l. |
Approximate time played | 58W 2H 53M |
Passengers |
|
Total bulk passengers delivered | 4.870 |
Total VIPs delivered | 48.989 |
Total delivered | 53.859 |
Total ejected | 480 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 60.352 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 3.526 |
Grade 1 upgrades generated | 568 |
Grade 2 upgrades generated | 544 |
Grade 3 upgrades generated | 699 |
Grade 4 upgrades generated | 718 |
Grade 5 upgrades generated | 997 |
Crew |
|
Crew credits earned | 12.646.190.890 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 5H 47M 34S |
Time in gunner role | 3S |