CMDR Primary Alpha One profile
(Type-10 Defender)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 19 386 808 221 cr |
Credits spent on ships | 3 788 346 991 cr |
Credits spent on outfitting | 13 240 459 633 cr |
Credits spent on repairs | 140 676 263 cr |
Credits spent on fuel | 2 285 103 cr |
Credits spent on munitions | 10 622 982 cr |
Insurance claims | 121 |
Total claim costs | 1 516 344 317 cr |
Combat |
|
Bounties claimed | 17 371 |
Profit from bounties | 1 544 574 959 cr |
Combat bonds | 5 303 |
Profit from combat bonds | 22 455 738 639 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 9 |
Crime |
|
Fines issued | 125 |
Lifetime fines value | 8 453 542 cr |
Bounties received/earned | 43 |
Lifetime bounty value | 63 850 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 2 796 588 cr |
Commodities smuggled | 674 |
Average profit | 71 707 cr |
Highest single transaction | 2 625 912 cr |
Trading |
|
Market network | 117 |
Trading profit | 26 680 392 560 cr |
Commodities traded | 233 399 |
Average profit | 34 074 575 cr |
Highest single transaction | 295 694 636 cr |
Mining |
|
Profits from mining | 33 920 377 cr |
Minerals refined | 211 |
Materials collected | 65 286 |
Exploration |
|
Systems visited | 10 321 |
Profits from exploration | 597 798 853 cr |
Level 2 detailed scans | 28 588 |
Level 3 detailed scans | 28 588 |
Highest payout | 7 621 797 cr |
Total hyperspace distance | 772 483 ly |
Total hyperspace jumps | 20 473 |
Max distance from start | 65 177,97 ly |
Max distance from Sol | 22 016,57 ly |
Max distance from Colonia | 23 944,57 ly |
Approximate time played | 58W 2H 53M |
Passengers |
|
Total bulk passengers delivered | 4 870 |
Total VIPs delivered | 48 989 |
Total delivered | 53 859 |
Total ejected | 480 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 60 352 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 3 526 |
Grade 1 upgrades generated | 568 |
Grade 2 upgrades generated | 544 |
Grade 3 upgrades generated | 699 |
Grade 4 upgrades generated | 718 |
Grade 5 upgrades generated | 997 |
Crew |
|
Crew credits earned | 12 646 190 890 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 5H 47M 34S |
Time in gunner role | 3S |