Perfil de kirkLazarus
Federation: Lieutenant
Empire: Baron
Balance |
|
---|---|
Current assets | 6.587.159.085 cr |
Credits spent on ships | 195.796.649 cr |
Credits spent on outfitting | 529.347.056 cr |
Credits spent on repairs | 2.790.857 cr |
Credits spent on fuel | 88.692 cr |
Credits spent on munitions | 302.842 cr |
Insurance claims | 12 |
Total claim costs | 29.117.841 cr |
Combat |
|
Bounties claimed | 56 |
Profit from bounties | 5.665.833 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 228.617 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 16 |
Lifetime fines value | 4.450 cr |
Bounties received/earned | 11 |
Lifetime bounty value | 7.800 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 54 |
Trading profit | 1.497.866.817 cr |
Commodities traded | 30.744 |
Average profit | 10.189.570 cr |
Highest single transaction | 217.505.271 cr |
Mining |
|
Profits from mining | 2.959.305.081 cr |
Minerals refined | 4.836 |
Materials collected | 4.596 |
Exploration |
|
Systems visited | 5.036 |
Profits from exploration | 1.584.105.143 cr |
Level 2 detailed scans | 38.197 |
Level 3 detailed scans | 38.197 |
Highest payout | 20.642.964 cr |
Total hyperspace distance | 294.799 a.l. |
Total hyperspace jumps | 5.498 |
Max distance from start | 32.640,94 a.l. |
Max distance from Sol | 32.644,62 a.l. |
Max distance from Colonia | 25.946,93 a.l. |
Approximate time played | 3W 5D 12H 21M |
Passengers |
|
Total bulk passengers delivered | 937 |
Total VIPs delivered | 4 |
Total delivered | 941 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 26.403 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 55 |
Grade 1 upgrades generated | 10 |
Grade 2 upgrades generated | 8 |
Grade 3 upgrades generated | 11 |
Grade 4 upgrades generated | 14 |
Grade 5 upgrades generated | 12 |
Multi-Crew |
|
Total time in multi-crew | 8M 10S |
Time in gunner role | 1M 54S |