CMDR kirkLazarus profile
Federation: Lieutenant
Empire: Baron
Balance |
|
---|---|
Current assets | 6 590 961 722 cr |
Credits spent on ships | 195 796 649 cr |
Credits spent on outfitting | 529 347 056 cr |
Credits spent on repairs | 2 790 857 cr |
Credits spent on fuel | 88 692 cr |
Credits spent on munitions | 302 842 cr |
Insurance claims | 12 |
Total claim costs | 29 117 841 cr |
Combat |
|
Bounties claimed | 56 |
Profit from bounties | 5 665 833 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 228 617 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 15 |
Lifetime fines value | 4 150 cr |
Bounties received/earned | 10 |
Lifetime bounty value | 7 300 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 54 |
Trading profit | 1 497 866 817 cr |
Commodities traded | 30 744 |
Average profit | 10 189 570 cr |
Highest single transaction | 217 505 271 cr |
Mining |
|
Profits from mining | 2 959 305 081 cr |
Minerals refined | 4 836 |
Materials collected | 4 593 |
Exploration |
|
Systems visited | 5 025 |
Profits from exploration | 1 584 105 143 cr |
Level 2 detailed scans | 38 197 |
Level 3 detailed scans | 38 197 |
Highest payout | 20 642 964 cr |
Total hyperspace distance | 293 847 ly |
Total hyperspace jumps | 5 487 |
Max distance from start | 32 640,94 ly |
Max distance from Sol | 32 644,62 ly |
Max distance from Colonia | 25 946,93 ly |
Approximate time played | 3W 5D 8H 36M |
Passengers |
|
Total bulk passengers delivered | 937 |
Total VIPs delivered | 4 |
Total delivered | 941 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 26 403 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 55 |
Grade 1 upgrades generated | 10 |
Grade 2 upgrades generated | 8 |
Grade 3 upgrades generated | 11 |
Grade 4 upgrades generated | 14 |
Grade 5 upgrades generated | 12 |
Multi-Crew |
|
Total time in multi-crew | 8M 10S |
Time in gunner role | 1M 54S |