Perfil de Chase Quinnell
(Federal Dropship)
Federation: Admiral
Empire: Earl
Balance |
|
---|---|
Current assets | 6.953.323.197 cr |
Credits spent on ships | 586.722.319 cr |
Credits spent on outfitting | 1.060.485.538 cr |
Credits spent on repairs | 12.985.702 cr |
Credits spent on fuel | 477.984 cr |
Credits spent on munitions | 1.178.943 cr |
Insurance claims | 35 |
Total claim costs | 152.854.704 cr |
Combat |
|
Bounties claimed | 4.921 |
Profit from bounties | 892.920.329 cr |
Combat bonds | 1.553 |
Profit from combat bonds | 288.505.236 cr |
Assassinations | 21 |
Profit from assassinations | 13.478.649 cr |
Highest single reward | 1.853.969 cr |
Skimmers killed | 66 |
Crime |
|
Fines issued | 249 |
Lifetime fines value | 1.933.766 cr |
Bounties received/earned | 159 |
Lifetime bounty value | 1.663.810 cr |
Highest bounty issued | 800.000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 1.473.106 cr |
Commodities smuggled | 637 |
Average profit | 113.316 cr |
Highest single transaction | 543.982 cr |
Trading |
|
Market network | 176 |
Trading profit | 1.488.894.288 cr |
Commodities traded | 135.943 |
Average profit | 1.844.974 cr |
Highest single transaction | 37.571.424 cr |
Mining |
|
Profits from mining | 65.080.567 cr |
Minerals refined | 733 |
Materials collected | 20.574 |
Exploration |
|
Systems visited | 3.964 |
Profits from exploration | 645.711.896 cr |
Level 2 detailed scans | 37.151 |
Level 3 detailed scans | 37.023 |
Highest payout | 10.091.449 cr |
Total hyperspace distance | 134.432 a.l. |
Total hyperspace jumps | 6.637 |
Max distance from start | 65.551,22 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 46.241,11 a.l. |
Approximate time played | 4W 5D 9H 28M |
Passengers |
|
Total bulk passengers delivered | 1.065 |
Total VIPs delivered | 4.010 |
Total delivered | 5.075 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 60 |
Total profit | 1.193.368 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1.425 |
Grade 1 upgrades generated | 207 |
Grade 2 upgrades generated | 248 |
Grade 3 upgrades generated | 298 |
Grade 4 upgrades generated | 332 |
Grade 5 upgrades generated | 340 |
Crew |
|
Crew credits earned | 391.363.372 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 20H 8M 11S |
Time in gunner role | 7M 28S |
Time in fighter con role | 18M 41S |