CMDR Chase Quinnell profile
(Federal Dropship)
Federation: Admiral
Empire: Earl
Balance |
|
---|---|
Current assets | 6 953 323 197 cr |
Credits spent on ships | 586 722 319 cr |
Credits spent on outfitting | 1 060 485 538 cr |
Credits spent on repairs | 12 985 702 cr |
Credits spent on fuel | 477 984 cr |
Credits spent on munitions | 1 178 943 cr |
Insurance claims | 35 |
Total claim costs | 152 854 704 cr |
Combat |
|
Bounties claimed | 4 921 |
Profit from bounties | 892 920 329 cr |
Combat bonds | 1 553 |
Profit from combat bonds | 288 505 236 cr |
Assassinations | 21 |
Profit from assassinations | 13 478 649 cr |
Highest single reward | 1 853 969 cr |
Skimmers killed | 66 |
Crime |
|
Fines issued | 249 |
Lifetime fines value | 1 933 766 cr |
Bounties received/earned | 159 |
Lifetime bounty value | 1 663 810 cr |
Highest bounty issued | 800 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 1 473 106 cr |
Commodities smuggled | 637 |
Average profit | 113 316 cr |
Highest single transaction | 543 982 cr |
Trading |
|
Market network | 176 |
Trading profit | 1 488 894 288 cr |
Commodities traded | 135 943 |
Average profit | 1 844 974 cr |
Highest single transaction | 37 571 424 cr |
Mining |
|
Profits from mining | 65 080 567 cr |
Minerals refined | 733 |
Materials collected | 20 574 |
Exploration |
|
Systems visited | 3 964 |
Profits from exploration | 645 711 896 cr |
Level 2 detailed scans | 37 151 |
Level 3 detailed scans | 37 023 |
Highest payout | 10 091 449 cr |
Total hyperspace distance | 134 432 ly |
Total hyperspace jumps | 6 637 |
Max distance from start | 65 551,22 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 4W 5D 9H 28M |
Passengers |
|
Total bulk passengers delivered | 1 065 |
Total VIPs delivered | 4 010 |
Total delivered | 5 075 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 60 |
Total profit | 1 193 368 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1 425 |
Grade 1 upgrades generated | 207 |
Grade 2 upgrades generated | 248 |
Grade 3 upgrades generated | 298 |
Grade 4 upgrades generated | 332 |
Grade 5 upgrades generated | 340 |
Crew |
|
Crew credits earned | 391 363 372 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 20H 8M 11S |
Time in gunner role | 7M 28S |
Time in fighter con role | 18M 41S |