Perfil de RealisCausa
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 12.878.736.032 cr |
Credits spent on ships | 1.668.078.709 cr |
Credits spent on outfitting | 2.282.175.598 cr |
Credits spent on repairs | 35.285.613 cr |
Credits spent on fuel | 532.855 cr |
Credits spent on munitions | 5.016.645 cr |
Insurance claims | 86 |
Total claim costs | 282.436.422 cr |
Combat |
|
Bounties claimed | 1.613 |
Profit from bounties | 367.136.083 cr |
Combat bonds | 603 |
Profit from combat bonds | 251.599.555 cr |
Assassinations | 19 |
Profit from assassinations | 18.383.547 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 14 |
Crime |
|
Fines issued | 185 |
Lifetime fines value | 1.317.487 cr |
Bounties received/earned | 335 |
Lifetime bounty value | 450.800 cr |
Highest bounty issued | 40.100 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 514.507 cr |
Commodities smuggled | 142 |
Average profit | 18.375 cr |
Highest single transaction | 147.345 cr |
Trading |
|
Market network | 76 |
Trading profit | 2.445.214.432 cr |
Commodities traded | 63.676 |
Average profit | 10.724.625 cr |
Highest single transaction | 140.509.460 cr |
Mining |
|
Profits from mining | 3.517.061.792 cr |
Minerals refined | 1.760 |
Materials collected | 13.369 |
Exploration |
|
Systems visited | 9.253 |
Profits from exploration | 1.037.140.693 cr |
Level 2 detailed scans | 36.122 |
Level 3 detailed scans | 36.121 |
Highest payout | 7.095.172 cr |
Total hyperspace distance | 553.392 a.l. |
Total hyperspace jumps | 11.175 |
Max distance from start | 26.947,61 a.l. |
Max distance from Sol | 26.977,42 a.l. |
Max distance from Colonia | 42.836,67 a.l. |
Approximate time played | 7W 1D 4H 46M |
Passengers |
|
Total bulk passengers delivered | 3.067 |
Total VIPs delivered | 955 |
Total delivered | 4.022 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 28.800 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2.435 |
Grade 1 upgrades generated | 593 |
Grade 2 upgrades generated | 678 |
Grade 3 upgrades generated | 694 |
Grade 4 upgrades generated | 351 |
Grade 5 upgrades generated | 119 |
Crew |
|
Crew credits earned | 292.887.415 cr |
Crew hired | 12 |
Crew fired | 12 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 14H 34M 48S |
Time in gunner role | 19M 47S |
Time in fighter con role | 3H 2M 43S |
Total credits accrued | 33.970.642 cr |