CMDR RealisCausa profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 12 878 736 032 cr |
Credits spent on ships | 1 668 078 709 cr |
Credits spent on outfitting | 2 282 175 598 cr |
Credits spent on repairs | 35 285 613 cr |
Credits spent on fuel | 532 855 cr |
Credits spent on munitions | 5 016 645 cr |
Insurance claims | 86 |
Total claim costs | 282 436 422 cr |
Combat |
|
Bounties claimed | 1 613 |
Profit from bounties | 367 136 083 cr |
Combat bonds | 603 |
Profit from combat bonds | 251 599 555 cr |
Assassinations | 19 |
Profit from assassinations | 18 383 547 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 14 |
Crime |
|
Fines issued | 185 |
Lifetime fines value | 1 317 487 cr |
Bounties received/earned | 335 |
Lifetime bounty value | 450 800 cr |
Highest bounty issued | 40 100 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 514 507 cr |
Commodities smuggled | 142 |
Average profit | 18 375 cr |
Highest single transaction | 147 345 cr |
Trading |
|
Market network | 76 |
Trading profit | 2 445 214 432 cr |
Commodities traded | 63 676 |
Average profit | 10 724 625 cr |
Highest single transaction | 140 509 460 cr |
Mining |
|
Profits from mining | 3 517 061 792 cr |
Minerals refined | 1 760 |
Materials collected | 13 369 |
Exploration |
|
Systems visited | 9 253 |
Profits from exploration | 1 037 140 693 cr |
Level 2 detailed scans | 36 122 |
Level 3 detailed scans | 36 121 |
Highest payout | 7 095 172 cr |
Total hyperspace distance | 553 392 ly |
Total hyperspace jumps | 11 175 |
Max distance from start | 26 947,61 ly |
Max distance from Sol | 26 977,42 ly |
Max distance from Colonia | 42 836,67 ly |
Approximate time played | 7W 1D 4H 46M |
Passengers |
|
Total bulk passengers delivered | 3 067 |
Total VIPs delivered | 955 |
Total delivered | 4 022 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 28 800 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2 435 |
Grade 1 upgrades generated | 593 |
Grade 2 upgrades generated | 678 |
Grade 3 upgrades generated | 694 |
Grade 4 upgrades generated | 351 |
Grade 5 upgrades generated | 119 |
Crew |
|
Crew credits earned | 292 887 415 cr |
Crew hired | 12 |
Crew fired | 12 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 14H 34M 48S |
Time in gunner role | 19M 47S |
Time in fighter con role | 3H 2M 43S |
Total credits accrued | 33 970 642 cr |