Perfil de Abstergi
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 13.542.097.939 cr |
Credits spent on ships | 978.703.508 cr |
Credits spent on outfitting | 2.273.170.706 cr |
Credits spent on repairs | 8.386.262 cr |
Credits spent on fuel | 386.421 cr |
Credits spent on munitions | 104.743 cr |
Insurance claims | 28 |
Total claim costs | 164.345.280 cr |
Combat |
|
Bounties claimed | 321 |
Profit from bounties | 34.912.737 cr |
Combat bonds | 10 |
Profit from combat bonds | 611.284 cr |
Assassinations | 4 |
Profit from assassinations | 483.562 cr |
Highest single reward | 624.100 cr |
Skimmers killed | 31 |
Crime |
|
Fines issued | 128 |
Lifetime fines value | 26.712 cr |
Bounties received/earned | 100 |
Lifetime bounty value | 108.300 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 260.536 cr |
Commodities smuggled | 107 |
Average profit | 65.134 cr |
Highest single transaction | 233.398 cr |
Trading |
|
Market network | 112 |
Trading profit | 12.328.912.046 cr |
Commodities traded | 222.513 |
Average profit | 27.096.510 cr |
Highest single transaction | 284.496.352 cr |
Mining |
|
Profits from mining | 110.976.341 cr |
Minerals refined | 1.725 |
Materials collected | 10.467 |
Exploration |
|
Systems visited | 4.596 |
Profits from exploration | 819.260.013 cr |
Level 2 detailed scans | 30.089 |
Level 3 detailed scans | 30.089 |
Highest payout | 13.738.268 cr |
Total hyperspace distance | 260.676 a.l. |
Total hyperspace jumps | 5.726 |
Max distance from start | 43.086,56 a.l. |
Max distance from Sol | 43.117,19 a.l. |
Max distance from Colonia | 26.844,50 a.l. |
Approximate time played | 4W 2D 8H 7M |
Passengers |
|
Total bulk passengers delivered | 2.022 |
Total VIPs delivered | 157 |
Total delivered | 2.179 |
Total ejected | 48 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30.340 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 410 |
Grade 1 upgrades generated | 94 |
Grade 2 upgrades generated | 95 |
Grade 3 upgrades generated | 105 |
Grade 4 upgrades generated | 65 |
Grade 5 upgrades generated | 51 |
Crew |
|
Crew credits earned | 286.181.290 cr |
Crew hired | 3 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 9H 37M 36S |
Time in gunner role | 20S |
Time in fighter con role | 41M 14S |
Total credits accrued | 2.484.369 cr |