Perfil de totesAuto
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 9.405.767.511 cr |
Credits spent on ships | 919.343.037 cr |
Credits spent on outfitting | 3.132.086.254 cr |
Credits spent on repairs | 8.062.167 cr |
Credits spent on fuel | 303.352 cr |
Credits spent on munitions | 1.548.542 cr |
Insurance claims | 38 |
Total claim costs | 106.057.485 cr |
Combat |
|
Bounties claimed | 14.513 |
Profit from bounties | 1.507.237.482 cr |
Combat bonds | 328 |
Profit from combat bonds | 35.807.630 cr |
Assassinations | 227 |
Profit from assassinations | 83.355.408 cr |
Highest single reward | 1.677.100 cr |
Skimmers killed | 49 |
Crime |
|
Fines issued | 135 |
Lifetime fines value | 48.828 cr |
Bounties received/earned | 84 |
Lifetime bounty value | 60.306 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 28.579 cr |
Commodities smuggled | 5 |
Average profit | 5.716 cr |
Highest single transaction | 6.144 cr |
Trading |
|
Market network | 77 |
Trading profit | 78.273.598 cr |
Commodities traded | 2.381 |
Average profit | 407.675 cr |
Highest single transaction | 63.754.600 cr |
Mining |
|
Profits from mining | 77.425.239 cr |
Minerals refined | 1.772 |
Materials collected | 69.894 |
Exploration |
|
Systems visited | 10.134 |
Profits from exploration | 759.384.478 cr |
Level 2 detailed scans | 14.600 |
Level 3 detailed scans | 17.855 |
Highest payout | 15.701.538 cr |
Total hyperspace distance | 481.636 a.l. |
Total hyperspace jumps | 14.134 |
Max distance from start | 65.299,19 a.l. |
Max distance from Sol | 65.356,04 a.l. |
Max distance from Colonia | 46.326,45 a.l. |
Approximate time played | 6W 6D 11H 58M |
Passengers |
|
Total bulk passengers delivered | 129 |
Total VIPs delivered | 6.977 |
Total delivered | 7.106 |
Total ejected | 18 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 60.909 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 4.502 |
Grade 1 upgrades generated | 723 |
Grade 2 upgrades generated | 653 |
Grade 3 upgrades generated | 852 |
Grade 4 upgrades generated | 906 |
Grade 5 upgrades generated | 1.368 |
Crew |
|
Crew credits earned | 695.985.973 cr |
Crew hired | 3 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 4H 41M 24S |
Time in gunner role | 35S |