CMDR totesAuto profile
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 9 405 767 511 cr |
Credits spent on ships | 919 343 037 cr |
Credits spent on outfitting | 3 132 086 254 cr |
Credits spent on repairs | 8 062 167 cr |
Credits spent on fuel | 303 352 cr |
Credits spent on munitions | 1 548 542 cr |
Insurance claims | 38 |
Total claim costs | 106 057 485 cr |
Combat |
|
Bounties claimed | 14 513 |
Profit from bounties | 1 507 237 482 cr |
Combat bonds | 328 |
Profit from combat bonds | 35 807 630 cr |
Assassinations | 227 |
Profit from assassinations | 83 355 408 cr |
Highest single reward | 1 677 100 cr |
Skimmers killed | 49 |
Crime |
|
Fines issued | 135 |
Lifetime fines value | 48 828 cr |
Bounties received/earned | 84 |
Lifetime bounty value | 60 306 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 28 579 cr |
Commodities smuggled | 5 |
Average profit | 5 716 cr |
Highest single transaction | 6 144 cr |
Trading |
|
Market network | 77 |
Trading profit | 78 273 598 cr |
Commodities traded | 2 381 |
Average profit | 407 675 cr |
Highest single transaction | 63 754 600 cr |
Mining |
|
Profits from mining | 77 425 239 cr |
Minerals refined | 1 772 |
Materials collected | 69 894 |
Exploration |
|
Systems visited | 10 134 |
Profits from exploration | 759 384 478 cr |
Level 2 detailed scans | 14 600 |
Level 3 detailed scans | 17 855 |
Highest payout | 15 701 538 cr |
Total hyperspace distance | 481 636 ly |
Total hyperspace jumps | 14 134 |
Max distance from start | 65 299,19 ly |
Max distance from Sol | 65 356,04 ly |
Max distance from Colonia | 46 326,45 ly |
Approximate time played | 6W 6D 11H 58M |
Passengers |
|
Total bulk passengers delivered | 129 |
Total VIPs delivered | 6 977 |
Total delivered | 7 106 |
Total ejected | 18 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 60 909 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 4 502 |
Grade 1 upgrades generated | 723 |
Grade 2 upgrades generated | 653 |
Grade 3 upgrades generated | 852 |
Grade 4 upgrades generated | 906 |
Grade 5 upgrades generated | 1 368 |
Crew |
|
Crew credits earned | 695 985 973 cr |
Crew hired | 3 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 4H 41M 24S |
Time in gunner role | 35S |