Perfil de XenosAurion
(Python Mk II)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 11.921.348.790 cr |
Credits spent on ships | 1.667.720.780 cr |
Credits spent on outfitting | 5.083.094.856 cr |
Credits spent on repairs | 178.636.641 cr |
Credits spent on fuel | 621.802 cr |
Credits spent on munitions | 9.460.177 cr |
Insurance claims | 224 |
Total claim costs | 1.985.386.896 cr |
Combat |
|
Bounties claimed | 3.559 |
Profit from bounties | 801.979.338 cr |
Combat bonds | 21.408 |
Profit from combat bonds | 18.278.802.083 cr |
Assassinations | 99 |
Profit from assassinations | 105.084.924 cr |
Highest single reward | 1.985.017 cr |
Skimmers killed | 384 |
Crime |
|
Fines issued | 359 |
Lifetime fines value | 7.222.520 cr |
Bounties received/earned | 1.024 |
Lifetime bounty value | 39.321.200 cr |
Highest bounty issued | 3.607.900 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 520.599.983 cr |
Commodities smuggled | 56.997 |
Average profit | 1.752.862 cr |
Highest single transaction | 11.924.544 cr |
Trading |
|
Market network | 116 |
Trading profit | 2.665.099.560 cr |
Commodities traded | 715.252 |
Average profit | 1.535.196 cr |
Highest single transaction | 122.970.150 cr |
Mining |
|
Profits from mining | 3.400.346.759 cr |
Minerals refined | 1.859 |
Materials collected | 25.003 |
Exploration |
|
Systems visited | 12.706 |
Profits from exploration | 463.002.403 cr |
Level 2 detailed scans | 28.594 |
Level 3 detailed scans | 27.868 |
Highest payout | 8.983.020 cr |
Total hyperspace distance | 569.492 a.l. |
Total hyperspace jumps | 18.727 |
Max distance from start | 26.136,35 a.l. |
Max distance from Sol | 26.203,83 a.l. |
Max distance from Colonia | 33.716,36 a.l. |
Approximate time played | 16W 4D 15H 11M |
Passengers |
|
Total bulk passengers delivered | 5.951 |
Total VIPs delivered | 735 |
Total delivered | 6.686 |
Total ejected | 161 |
Search and Rescue |
|
Total items rescued | 7.714 |
Total profit | 1.130.111.309 cr |
Total rescue transactions | 112 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2.583 |
Grade 1 upgrades generated | 451 |
Grade 2 upgrades generated | 479 |
Grade 3 upgrades generated | 647 |
Grade 4 upgrades generated | 570 |
Grade 5 upgrades generated | 436 |
Crew |
|
Crew credits earned | 2.129.872.363 cr |
Crew hired | 24 |
Crew fired | 23 |
Crew lost | 13 |
Multi-Crew |
|
Total time in multi-crew | 1D 5H 7M 54S |
Time in gunner role | 4M 14S |
Total credits accrued | 100.000 cr |