Perfil de XenosAurion
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 10.299.772.333 cr |
Credits spent on ships | 1.419.994.856 cr |
Credits spent on outfitting | 3.929.433.800 cr |
Credits spent on repairs | 142.375.179 cr |
Credits spent on fuel | 358.258 cr |
Credits spent on munitions | 6.359.871 cr |
Insurance claims | 171 |
Total claim costs | 1.494.593.732 cr |
Combat |
|
Bounties claimed | 2.595 |
Profit from bounties | 570.265.456 cr |
Combat bonds | 16.022 |
Profit from combat bonds | 13.289.728.346 cr |
Assassinations | 64 |
Profit from assassinations | 61.151.683 cr |
Highest single reward | 1.985.017 cr |
Skimmers killed | 79 |
Crime |
|
Fines issued | 311 |
Lifetime fines value | 3.991.012 cr |
Bounties received/earned | 1.001 |
Lifetime bounty value | 39.302.800 cr |
Highest bounty issued | 3.607.900 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 517.747.227 cr |
Commodities smuggled | 56.183 |
Average profit | 1.761.045 cr |
Highest single transaction | 11.924.544 cr |
Trading |
|
Market network | 107 |
Trading profit | 775.578.030 cr |
Commodities traded | 649.206 |
Average profit | 492.118 cr |
Highest single transaction | 122.970.150 cr |
Mining |
|
Profits from mining | 3.352.742.759 cr |
Minerals refined | 1.859 |
Materials collected | 23.103 |
Exploration |
|
Systems visited | 11.372 |
Profits from exploration | 447.232.046 cr |
Level 2 detailed scans | 26.471 |
Level 3 detailed scans | 25.745 |
Highest payout | 8.983.020 cr |
Total hyperspace distance | 503.597 a.l. |
Total hyperspace jumps | 15.973 |
Max distance from start | 26.136,35 a.l. |
Max distance from Sol | 26.203,83 a.l. |
Max distance from Colonia | 33.716,36 a.l. |
Approximate time played | 13W 3D 15H 20M |
Passengers |
|
Total bulk passengers delivered | 5.951 |
Total VIPs delivered | 735 |
Total delivered | 6.686 |
Total ejected | 161 |
Search and Rescue |
|
Total items rescued | 1.803 |
Total profit | 244.637.719 cr |
Total rescue transactions | 96 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2.109 |
Grade 1 upgrades generated | 399 |
Grade 2 upgrades generated | 410 |
Grade 3 upgrades generated | 548 |
Grade 4 upgrades generated | 443 |
Grade 5 upgrades generated | 309 |
Crew |
|
Crew credits earned | 1.637.933.589 cr |
Crew hired | 22 |
Crew fired | 21 |
Crew lost | 12 |
Multi-Crew |
|
Total time in multi-crew | 14H 16M 47S |
Time in gunner role | 4M 14S |
Total credits accrued | 100.000 cr |