CMDR XenosAurion profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 10,299,772,333 cr |
Credits spent on ships | 1,419,994,856 cr |
Credits spent on outfitting | 3,929,433,800 cr |
Credits spent on repairs | 142,375,179 cr |
Credits spent on fuel | 358,258 cr |
Credits spent on munitions | 6,359,871 cr |
Insurance claims | 171 |
Total claim costs | 1,494,593,732 cr |
Combat |
|
Bounties claimed | 2,595 |
Profit from bounties | 570,265,456 cr |
Combat bonds | 16,022 |
Profit from combat bonds | 13,289,728,346 cr |
Assassinations | 64 |
Profit from assassinations | 61,151,683 cr |
Highest single reward | 1,985,017 cr |
Skimmers killed | 79 |
Crime |
|
Fines issued | 311 |
Lifetime fines value | 3,991,012 cr |
Bounties received/earned | 1,001 |
Lifetime bounty value | 39,302,800 cr |
Highest bounty issued | 3,607,900 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 517,747,227 cr |
Commodities smuggled | 56,183 |
Average profit | 1,761,045 cr |
Highest single transaction | 11,924,544 cr |
Trading |
|
Market network | 107 |
Trading profit | 775,578,030 cr |
Commodities traded | 649,206 |
Average profit | 492,118 cr |
Highest single transaction | 122,970,150 cr |
Mining |
|
Profits from mining | 3,352,742,759 cr |
Minerals refined | 1,859 |
Materials collected | 23,103 |
Exploration |
|
Systems visited | 11,372 |
Profits from exploration | 447,232,046 cr |
Level 2 detailed scans | 26,471 |
Level 3 detailed scans | 25,745 |
Highest payout | 8,983,020 cr |
Total hyperspace distance | 503,597 ly |
Total hyperspace jumps | 15,973 |
Max distance from start | 26,136.35 ly |
Max distance from Sol | 26,203.83 ly |
Max distance from Colonia | 33,716.36 ly |
Approximate time played | 13W 3D 15H 20M |
Passengers |
|
Total bulk passengers delivered | 5,951 |
Total VIPs delivered | 735 |
Total delivered | 6,686 |
Total ejected | 161 |
Search and Rescue |
|
Total items rescued | 1,803 |
Total profit | 244,637,719 cr |
Total rescue transactions | 96 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2,109 |
Grade 1 upgrades generated | 399 |
Grade 2 upgrades generated | 410 |
Grade 3 upgrades generated | 548 |
Grade 4 upgrades generated | 443 |
Grade 5 upgrades generated | 309 |
Crew |
|
Crew credits earned | 1,637,933,589 cr |
Crew hired | 22 |
Crew fired | 21 |
Crew lost | 12 |
Multi-Crew |
|
Total time in multi-crew | 14H 16M 47S |
Time in gunner role | 4M 14S |
Total credits accrued | 100,000 cr |