CMDR XenosAurion profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 10 299 772 333 cr |
Credits spent on ships | 1 419 994 856 cr |
Credits spent on outfitting | 3 929 433 800 cr |
Credits spent on repairs | 142 375 179 cr |
Credits spent on fuel | 358 258 cr |
Credits spent on munitions | 6 359 871 cr |
Insurance claims | 171 |
Total claim costs | 1 494 593 732 cr |
Combat |
|
Bounties claimed | 2 595 |
Profit from bounties | 570 265 456 cr |
Combat bonds | 16 022 |
Profit from combat bonds | 13 289 728 346 cr |
Assassinations | 64 |
Profit from assassinations | 61 151 683 cr |
Highest single reward | 1 985 017 cr |
Skimmers killed | 79 |
Crime |
|
Fines issued | 311 |
Lifetime fines value | 3 991 012 cr |
Bounties received/earned | 1 001 |
Lifetime bounty value | 39 302 800 cr |
Highest bounty issued | 3 607 900 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 517 747 227 cr |
Commodities smuggled | 56 183 |
Average profit | 1 761 045 cr |
Highest single transaction | 11 924 544 cr |
Trading |
|
Market network | 107 |
Trading profit | 775 578 030 cr |
Commodities traded | 649 206 |
Average profit | 492 118 cr |
Highest single transaction | 122 970 150 cr |
Mining |
|
Profits from mining | 3 352 742 759 cr |
Minerals refined | 1 859 |
Materials collected | 23 103 |
Exploration |
|
Systems visited | 11 372 |
Profits from exploration | 447 232 046 cr |
Level 2 detailed scans | 26 471 |
Level 3 detailed scans | 25 745 |
Highest payout | 8 983 020 cr |
Total hyperspace distance | 503 597 ly |
Total hyperspace jumps | 15 973 |
Max distance from start | 26 136,35 ly |
Max distance from Sol | 26 203,83 ly |
Max distance from Colonia | 33 716,36 ly |
Approximate time played | 13W 3D 15H 20M |
Passengers |
|
Total bulk passengers delivered | 5 951 |
Total VIPs delivered | 735 |
Total delivered | 6 686 |
Total ejected | 161 |
Search and Rescue |
|
Total items rescued | 1 803 |
Total profit | 244 637 719 cr |
Total rescue transactions | 96 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2 109 |
Grade 1 upgrades generated | 399 |
Grade 2 upgrades generated | 410 |
Grade 3 upgrades generated | 548 |
Grade 4 upgrades generated | 443 |
Grade 5 upgrades generated | 309 |
Crew |
|
Crew credits earned | 1 637 933 589 cr |
Crew hired | 22 |
Crew fired | 21 |
Crew lost | 12 |
Multi-Crew |
|
Total time in multi-crew | 14H 16M 47S |
Time in gunner role | 4M 14S |
Total credits accrued | 100 000 cr |