Perfil de Xhyvor
(Asp Explorer)
Federation: Warrant Officer
Empire: Master
Balance |
|
---|---|
Current assets | 830.932.118 cr |
Credits spent on ships | 87.659.953 cr |
Credits spent on outfitting | 160.792.508 cr |
Credits spent on repairs | 1.595.344 cr |
Credits spent on fuel | 131.209 cr |
Credits spent on munitions | 72.635 cr |
Insurance claims | 25 |
Total claim costs | 26.700.664 cr |
Combat |
|
Bounties claimed | 800 |
Profit from bounties | 21.127.508 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 37 |
Profit from assassinations | 7.630.336 cr |
Highest single reward | 198.710 cr |
Skimmers killed | 113 |
Crime |
|
Fines issued | 85 |
Lifetime fines value | 210.397 cr |
Bounties received/earned | 28 |
Lifetime bounty value | 43.175 cr |
Highest bounty issued | 17.830 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 482.477 cr |
Commodities smuggled | 29 |
Average profit | 37.114 cr |
Highest single transaction | 191.589 cr |
Trading |
|
Market network | 99 |
Trading profit | 139.667.840 cr |
Commodities traded | 12.086 |
Average profit | 658.811 cr |
Highest single transaction | 16.969.896 cr |
Mining |
|
Profits from mining | 18.168 cr |
Minerals refined | 13 |
Materials collected | 6.259 |
Exploration |
|
Systems visited | 5.221 |
Profits from exploration | 336.293.777 cr |
Level 2 detailed scans | 5.488 |
Level 3 detailed scans | 12.292 |
Highest payout | 5.514.805 cr |
Total hyperspace distance | 208.897 a.l. |
Total hyperspace jumps | 6.281 |
Max distance from start | 25.915,65 a.l. |
Max distance from Sol | 25.971,18 a.l. |
Max distance from Colonia | 27.249,69 a.l. |
Approximate time played | 4W 5D 5M |
Passengers |
|
Total bulk passengers delivered | 128 |
Total VIPs delivered | 247 |
Total delivered | 375 |
Total ejected | 60 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 208.521 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 303 |
Grade 1 upgrades generated | 125 |
Grade 2 upgrades generated | 50 |
Grade 3 upgrades generated | 57 |
Grade 4 upgrades generated | 41 |
Grade 5 upgrades generated | 30 |
Multi-Crew |
|
Total time in multi-crew | 2H 45M |
Time in gunner role | 12M 51S |