CMDR Xhyvor profile
(Asp Explorer)
Federation: Warrant Officer
Empire: Master
Balance |
|
---|---|
Current assets | 830 932 118 cr |
Credits spent on ships | 87 659 953 cr |
Credits spent on outfitting | 160 792 508 cr |
Credits spent on repairs | 1 595 344 cr |
Credits spent on fuel | 131 209 cr |
Credits spent on munitions | 72 635 cr |
Insurance claims | 25 |
Total claim costs | 26 700 664 cr |
Combat |
|
Bounties claimed | 800 |
Profit from bounties | 21 127 508 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 37 |
Profit from assassinations | 7 630 336 cr |
Highest single reward | 198 710 cr |
Skimmers killed | 113 |
Crime |
|
Fines issued | 85 |
Lifetime fines value | 210 397 cr |
Bounties received/earned | 28 |
Lifetime bounty value | 43 175 cr |
Highest bounty issued | 17 830 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 482 477 cr |
Commodities smuggled | 29 |
Average profit | 37 114 cr |
Highest single transaction | 191 589 cr |
Trading |
|
Market network | 99 |
Trading profit | 139 667 840 cr |
Commodities traded | 12 086 |
Average profit | 658 811 cr |
Highest single transaction | 16 969 896 cr |
Mining |
|
Profits from mining | 18 168 cr |
Minerals refined | 13 |
Materials collected | 6 259 |
Exploration |
|
Systems visited | 5 221 |
Profits from exploration | 336 293 777 cr |
Level 2 detailed scans | 5 488 |
Level 3 detailed scans | 12 292 |
Highest payout | 5 514 805 cr |
Total hyperspace distance | 208 897 ly |
Total hyperspace jumps | 6 281 |
Max distance from start | 25 915,65 ly |
Max distance from Sol | 25 971,18 ly |
Max distance from Colonia | 27 249,69 ly |
Approximate time played | 4W 5D 5M |
Passengers |
|
Total bulk passengers delivered | 128 |
Total VIPs delivered | 247 |
Total delivered | 375 |
Total ejected | 60 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 208 521 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 303 |
Grade 1 upgrades generated | 125 |
Grade 2 upgrades generated | 50 |
Grade 3 upgrades generated | 57 |
Grade 4 upgrades generated | 41 |
Grade 5 upgrades generated | 30 |
Multi-Crew |
|
Total time in multi-crew | 2H 45M |
Time in gunner role | 12M 51S |