Perfil de Street Medic
Federation: Cadet
Empire: Serf
Balance |
|
---|---|
Current assets | 1.000.460.221 cr |
Credits spent on ships | 539.782.993 cr |
Credits spent on outfitting | 713.453.554 cr |
Credits spent on repairs | 9.877.167 cr |
Credits spent on fuel | 262.762 cr |
Credits spent on munitions | 1.651.562 cr |
Insurance claims | 41 |
Total claim costs | 172.801.963 cr |
Combat |
|
Bounties claimed | 325 |
Profit from bounties | 55.893.985 cr |
Combat bonds | 497 |
Profit from combat bonds | 39.189.713 cr |
Assassinations | 40 |
Profit from assassinations | 17.923.417 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 169 |
Lifetime fines value | 459.664 cr |
Bounties received/earned | 287 |
Lifetime bounty value | 1.290.800 cr |
Highest bounty issued | 205.500 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 294.122 cr |
Commodities smuggled | 166 |
Average profit | 32.680 cr |
Highest single transaction | 135.000 cr |
Trading |
|
Market network | 109 |
Trading profit | 809.261.009 cr |
Commodities traded | 34.352 |
Average profit | 3.371.921 cr |
Highest single transaction | 67.333.240 cr |
Mining |
|
Profits from mining | 436.091.596 cr |
Minerals refined | 2.350 |
Materials collected | 10.965 |
Exploration |
|
Systems visited | 2.612 |
Profits from exploration | 231.646.968 cr |
Level 2 detailed scans | 9.478 |
Level 3 detailed scans | 9.477 |
Highest payout | 10.305.927 cr |
Total hyperspace distance | 209.048 a.l. |
Total hyperspace jumps | 3.409 |
Max distance from start | 28.170,03 a.l. |
Max distance from Sol | 28.200,09 a.l. |
Max distance from Colonia | 28.595,78 a.l. |
Approximate time played | 3W 4H 4M |
Passengers |
|
Total bulk passengers delivered | 76 |
Total VIPs delivered | 0 |
Total delivered | 76 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 30 |
Total profit | 682.695 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1.208 |
Grade 1 upgrades generated | 292 |
Grade 2 upgrades generated | 282 |
Grade 3 upgrades generated | 266 |
Grade 4 upgrades generated | 250 |
Grade 5 upgrades generated | 118 |