Perfil de zikiya
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6.429.684.910 cr |
Credits spent on ships | 1.622.525.962 cr |
Credits spent on outfitting | 7.194.845.264 cr |
Credits spent on repairs | 66.805.134 cr |
Credits spent on fuel | 785.568 cr |
Credits spent on munitions | 3.407.552 cr |
Insurance claims | 105 |
Total claim costs | 761.756.556 cr |
Combat |
|
Bounties claimed | 2.777 |
Profit from bounties | 115.629.143 cr |
Combat bonds | 2.645 |
Profit from combat bonds | 89.886.394 cr |
Assassinations | 12 |
Profit from assassinations | 3.495.117 cr |
Highest single reward | 566.550 cr |
Skimmers killed | 2.386 |
Crime |
|
Fines issued | 622 |
Lifetime fines value | 2.876.568 cr |
Bounties received/earned | 3.869 |
Lifetime bounty value | 1.121.795 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 1.190.157 cr |
Commodities smuggled | 513 |
Average profit | 79.344 cr |
Highest single transaction | 433.872 cr |
Trading |
|
Market network | 65 |
Trading profit | 93.242.710 cr |
Commodities traded | 53.936 |
Average profit | 156.448 cr |
Highest single transaction | 3.375.736 cr |
Mining |
|
Profits from mining | 4.737.332 cr |
Minerals refined | 957 |
Materials collected | 19.150 |
Exploration |
|
Systems visited | 19.346 |
Profits from exploration | 968.106.265 cr |
Level 2 detailed scans | 3.583 |
Level 3 detailed scans | 17.025 |
Highest payout | 7.882.602 cr |
Total hyperspace distance | 797.469 a.l. |
Total hyperspace jumps | 25.422 |
Max distance from start | 65.280,39 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 50.088,39 a.l. |
Approximate time played | 12W 2D 22H 52M |
Passengers |
|
Total bulk passengers delivered | 3.737 |
Total VIPs delivered | 425 |
Total delivered | 4.162 |
Total ejected | 27 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 56.364 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1.100 |
Grade 1 upgrades generated | 477 |
Grade 2 upgrades generated | 93 |
Grade 3 upgrades generated | 170 |
Grade 4 upgrades generated | 133 |
Grade 5 upgrades generated | 227 |
Crew |
|
Crew credits earned | 760.610.293 cr |
Crew hired | 14 |
Crew fired | 10 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 4H 26M 52S |
Time in gunner role | 11M 7S |
Time in fighter con role | 18M 4S |
Total credits accrued | 200.061 cr |