Perfil de Alijah
(Imperial Cutter)
Federation: None
Empire: Duke
Balance |
|
---|---|
Current assets | 1.759.436.589 cr |
Credits spent on ships | 457.256.605 cr |
Credits spent on outfitting | 656.273.871 cr |
Credits spent on repairs | 2.649.773 cr |
Credits spent on fuel | 164.072 cr |
Credits spent on munitions | 196.578 cr |
Insurance claims | 26 |
Total claim costs | 121.628.588 cr |
Combat |
|
Bounties claimed | 199 |
Profit from bounties | 46.299.239 cr |
Combat bonds | 60 |
Profit from combat bonds | 3.467.050 cr |
Assassinations | 21 |
Profit from assassinations | 10.696.079 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 40 |
Lifetime fines value | 112.192 cr |
Bounties received/earned | 68 |
Lifetime bounty value | 303.650 cr |
Highest bounty issued | 14.000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 22 |
Trading profit | 307.300.192 cr |
Commodities traded | 6.803 |
Average profit | 3.492.048 cr |
Highest single transaction | 61.512.728 cr |
Mining |
|
Profits from mining | 2.019.067.175 cr |
Minerals refined | 371 |
Materials collected | 1.795 |
Exploration |
|
Systems visited | 759 |
Profits from exploration | 13.830.337 cr |
Level 2 detailed scans | 1.337 |
Level 3 detailed scans | 1.335 |
Highest payout | 891.240 cr |
Total hyperspace distance | 29.620 a.l. |
Total hyperspace jumps | 1.356 |
Max distance from start | 23.243,65 a.l. |
Max distance from Sol | 23.275,34 a.l. |
Max distance from Colonia | 22.442,77 a.l. |
Approximate time played | 3W 4D 53M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 0 |
Total delivered | 0 |
Total ejected | 30 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 174.879 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 53 |
Grade 1 upgrades generated | 10 |
Grade 2 upgrades generated | 9 |
Grade 3 upgrades generated | 12 |
Grade 4 upgrades generated | 10 |
Grade 5 upgrades generated | 12 |
Crew |
|
Crew credits earned | 52.683.814 cr |
Crew hired | 3 |
Crew fired | 3 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 8M 58S |