CMDR Alijah profile
(Imperial Cutter)
Federation: None
Empire: Duke
Balance |
|
---|---|
Current assets | 1 759 436 589 cr |
Credits spent on ships | 457 256 605 cr |
Credits spent on outfitting | 656 273 871 cr |
Credits spent on repairs | 2 649 773 cr |
Credits spent on fuel | 164 072 cr |
Credits spent on munitions | 196 578 cr |
Insurance claims | 26 |
Total claim costs | 121 628 588 cr |
Combat |
|
Bounties claimed | 199 |
Profit from bounties | 46 299 239 cr |
Combat bonds | 60 |
Profit from combat bonds | 3 467 050 cr |
Assassinations | 21 |
Profit from assassinations | 10 696 079 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 40 |
Lifetime fines value | 112 192 cr |
Bounties received/earned | 68 |
Lifetime bounty value | 303 650 cr |
Highest bounty issued | 14 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 22 |
Trading profit | 307 300 192 cr |
Commodities traded | 6 803 |
Average profit | 3 492 048 cr |
Highest single transaction | 61 512 728 cr |
Mining |
|
Profits from mining | 2 019 067 175 cr |
Minerals refined | 371 |
Materials collected | 1 795 |
Exploration |
|
Systems visited | 759 |
Profits from exploration | 13 830 337 cr |
Level 2 detailed scans | 1 337 |
Level 3 detailed scans | 1 335 |
Highest payout | 891 240 cr |
Total hyperspace distance | 29 620 ly |
Total hyperspace jumps | 1 356 |
Max distance from start | 23 243,65 ly |
Max distance from Sol | 23 275,34 ly |
Max distance from Colonia | 22 442,77 ly |
Approximate time played | 3W 4D 53M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 0 |
Total delivered | 0 |
Total ejected | 30 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 174 879 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 53 |
Grade 1 upgrades generated | 10 |
Grade 2 upgrades generated | 9 |
Grade 3 upgrades generated | 12 |
Grade 4 upgrades generated | 10 |
Grade 5 upgrades generated | 12 |
Crew |
|
Crew credits earned | 52 683 814 cr |
Crew hired | 3 |
Crew fired | 3 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 8M 58S |