Perfil de Denz_Seele
(Federal Corvette)
Federation: Rear Admiral
Empire: Baron
Balance |
|
---|---|
Current assets | 990.960.161 cr |
Credits spent on ships | 724.357.186 cr |
Credits spent on outfitting | 1.351.266.201 cr |
Credits spent on repairs | 8.204.054 cr |
Credits spent on fuel | 115.977 cr |
Credits spent on munitions | 851.679 cr |
Insurance claims | 10 |
Total claim costs | 247.894.731 cr |
Combat |
|
Bounties claimed | 409 |
Profit from bounties | 104.698.427 cr |
Combat bonds | 598 |
Profit from combat bonds | 110.925.804 cr |
Assassinations | 1 |
Profit from assassinations | 696.664 cr |
Highest single reward | 660.815 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 54 |
Lifetime fines value | 8.545.519 cr |
Bounties received/earned | 76 |
Lifetime bounty value | 198.400 cr |
Highest bounty issued | 126.000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 27 |
Trading profit | 256.569.620 cr |
Commodities traded | 8.881 |
Average profit | 2.729.464 cr |
Highest single transaction | 49.877.850 cr |
Mining |
|
Profits from mining | 178.047.786 cr |
Minerals refined | 1.192 |
Materials collected | 5.590 |
Exploration |
|
Systems visited | 1.381 |
Profits from exploration | 54.797.122 cr |
Level 2 detailed scans | 3.287 |
Level 3 detailed scans | 3.287 |
Highest payout | 3.369.454 cr |
Total hyperspace distance | 79.524 a.l. |
Total hyperspace jumps | 1.883 |
Max distance from start | 25.884,13 a.l. |
Max distance from Sol | 25.915,82 a.l. |
Max distance from Colonia | 23.692,95 a.l. |
Approximate time played | 1W 4D 4H 15M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 1.961 |
Total delivered | 1.961 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 515 |
Grade 1 upgrades generated | 163 |
Grade 2 upgrades generated | 102 |
Grade 3 upgrades generated | 162 |
Grade 4 upgrades generated | 59 |
Grade 5 upgrades generated | 29 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 9M 44S |
Time in gunner role | 2H 7M 6S |