CMDR Denz_Seele profile

Profile
Commander name:
Current ship:
[DE-24F]
(Federal Corvette)
 
Member since:
26.11.2021
 
Distances submitted:
0
 
Systems visited:
1 861
Systems discovered first:
162
Ranks

13%

99%

90%

Mostly Defenceless

55%

Directionless

0%

1%

Federation: Rear Admiral

8%

Empire: Baron

73%
Flight log heatmap
Statistics

Balance

Current assets 990 960 161 cr
Credits spent on ships 724 357 186 cr
Credits spent on outfitting 1 351 266 201 cr
Credits spent on repairs 8 204 054 cr
Credits spent on fuel 115 977 cr
Credits spent on munitions 851 679 cr
Insurance claims 10
Total claim costs 247 894 731 cr

Combat

Bounties claimed 409
Profit from bounties 104 698 427 cr
Combat bonds 598
Profit from combat bonds 110 925 804 cr
Assassinations 1
Profit from assassinations 696 664 cr
Highest single reward 660 815 cr
Skimmers killed 0

Crime

Fines issued 54
Lifetime fines value 8 545 519 cr
Bounties received/earned 76
Lifetime bounty value 198 400 cr
Highest bounty issued 126 000 cr

Smuggling

Black market network 0
Black market profit 0 cr
Commodities smuggled 0
Average profit 0 cr
Highest single transaction 0 cr

Trading

Market network 27
Trading profit 256 569 620 cr
Commodities traded 8 881
Average profit 2 729 464 cr
Highest single transaction 49 877 850 cr

Mining

Profits from mining 178 047 786 cr
Minerals refined 1 192
Materials collected 5 590

Exploration

Systems visited 1 381
Profits from exploration 54 797 122 cr
Level 2 detailed scans 3 287
Level 3 detailed scans 3 287
Highest payout 3 369 454 cr
Total hyperspace distance 79 524 ly
Total hyperspace jumps 1 883
Max distance from start 25 884,13 ly
Max distance from Sol 25 915,82 ly
Max distance from Colonia 23 692,95 ly
Approximate time played 1W 4D 4H 15M

Passengers

Total bulk passengers delivered 0
Total VIPs delivered 1 961
Total delivered 1 961
Total ejected 0

Crafting

Number of engineers used 8
Number of upgrades generated 515
Grade 1 upgrades generated 163
Grade 2 upgrades generated 102
Grade 3 upgrades generated 162
Grade 4 upgrades generated 59
Grade 5 upgrades generated 29

Crew

Crew hired 1
Crew fired 1

Multi-Crew

Total time in multi-crew 1H 9M 44S
Time in gunner role 2H 7M 6S