Perfil de Bishop Vendil
Federation: Petty Officer
Empire: Outsider
Balance |
|
---|---|
Current assets | 4.077.726.145 cr |
Credits spent on ships | 315.031.135 cr |
Credits spent on outfitting | 277.111.530 cr |
Credits spent on repairs | 6.921.334 cr |
Credits spent on fuel | 202.481 cr |
Credits spent on munitions | 618.406 cr |
Insurance claims | 13 |
Total claim costs | 783.287 cr |
Combat |
|
Bounties claimed | 47 |
Profit from bounties | 1.487.506 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 11 |
Profit from assassinations | 3.057.576 cr |
Highest single reward | 161.680 cr |
Skimmers killed | 34 |
Crime |
|
Fines issued | 15 |
Lifetime fines value | 11.146 cr |
Bounties received/earned | 14 |
Lifetime bounty value | 11.000 cr |
Highest bounty issued | 6.000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 16.309 cr |
Commodities smuggled | 6 |
Average profit | 5.436 cr |
Highest single transaction | 14.185 cr |
Trading |
|
Market network | 55 |
Trading profit | 516.811.003 cr |
Commodities traded | 1.665 |
Average profit | 3.665.326 cr |
Highest single transaction | 51.160.392 cr |
Mining |
|
Profits from mining | 501.462.879 cr |
Minerals refined | 1.085 |
Materials collected | 4.400 |
Exploration |
|
Systems visited | 6.688 |
Profits from exploration | 3.302.751.734 cr |
Level 2 detailed scans | 53.813 |
Level 3 detailed scans | 53.813 |
Highest payout | 21.474.862 cr |
Total hyperspace distance | 386.715 a.l. |
Total hyperspace jumps | 7.450 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 46.612,96 a.l. |
Approximate time played | 4W 2D 3H 41M |
Passengers |
|
Total bulk passengers delivered | 6 |
Total VIPs delivered | 11 |
Total delivered | 17 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 28.744 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 69 |
Grade 1 upgrades generated | 16 |
Grade 2 upgrades generated | 17 |
Grade 3 upgrades generated | 15 |
Grade 4 upgrades generated | 12 |
Grade 5 upgrades generated | 9 |
Multi-Crew |
|
Total time in multi-crew | 1H 22M 24S |
Time in gunner role | 24M 55S |