CMDR Bishop Vendil profile
Federation: Petty Officer
Empire: Outsider
Balance |
|
---|---|
Current assets | 4 077 726 145 cr |
Credits spent on ships | 315 031 135 cr |
Credits spent on outfitting | 277 111 530 cr |
Credits spent on repairs | 6 921 334 cr |
Credits spent on fuel | 202 481 cr |
Credits spent on munitions | 618 406 cr |
Insurance claims | 13 |
Total claim costs | 783 287 cr |
Combat |
|
Bounties claimed | 47 |
Profit from bounties | 1 487 506 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 11 |
Profit from assassinations | 3 057 576 cr |
Highest single reward | 161 680 cr |
Skimmers killed | 34 |
Crime |
|
Fines issued | 15 |
Lifetime fines value | 11 146 cr |
Bounties received/earned | 14 |
Lifetime bounty value | 11 000 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 16 309 cr |
Commodities smuggled | 6 |
Average profit | 5 436 cr |
Highest single transaction | 14 185 cr |
Trading |
|
Market network | 55 |
Trading profit | 516 811 003 cr |
Commodities traded | 1 665 |
Average profit | 3 665 326 cr |
Highest single transaction | 51 160 392 cr |
Mining |
|
Profits from mining | 501 462 879 cr |
Minerals refined | 1 085 |
Materials collected | 4 400 |
Exploration |
|
Systems visited | 6 688 |
Profits from exploration | 3 302 751 734 cr |
Level 2 detailed scans | 53 813 |
Level 3 detailed scans | 53 813 |
Highest payout | 21 474 862 cr |
Total hyperspace distance | 386 715 ly |
Total hyperspace jumps | 7 450 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 612,96 ly |
Approximate time played | 4W 2D 3H 41M |
Passengers |
|
Total bulk passengers delivered | 6 |
Total VIPs delivered | 11 |
Total delivered | 17 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 28 744 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 69 |
Grade 1 upgrades generated | 16 |
Grade 2 upgrades generated | 17 |
Grade 3 upgrades generated | 15 |
Grade 4 upgrades generated | 12 |
Grade 5 upgrades generated | 9 |
Multi-Crew |
|
Total time in multi-crew | 1H 22M 24S |
Time in gunner role | 24M 55S |