Perfil de Ray Trace
Federation: Recruit
Empire: None
Balance |
|
---|---|
Current assets | 6.471.566.342 cr |
Credits spent on ships | 280.625.830 cr |
Credits spent on outfitting | 709.458.967 cr |
Credits spent on repairs | 5.948.493 cr |
Credits spent on fuel | 42.237 cr |
Credits spent on munitions | 498.745 cr |
Insurance claims | 13 |
Total claim costs | 75.267.759 cr |
Combat |
|
Bounties claimed | 275 |
Profit from bounties | 4.653.099 cr |
Combat bonds | 291 |
Profit from combat bonds | 997.660.000 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 574.168 cr |
Skimmers killed | 46 |
Crime |
|
Fines issued | 21 |
Lifetime fines value | 232.161 cr |
Bounties received/earned | 4 |
Lifetime bounty value | 2.000 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 15.440 cr |
Commodities smuggled | 7 |
Average profit | 2.573 cr |
Highest single transaction | 3.012 cr |
Trading |
|
Market network | 43 |
Trading profit | 478.855.520 cr |
Commodities traded | 2.638 |
Average profit | 4.694.662 cr |
Highest single transaction | 49.785.032 cr |
Mining |
|
Profits from mining | 280.664.701 cr |
Minerals refined | 1.521 |
Materials collected | 11.070 |
Exploration |
|
Systems visited | 3.578 |
Profits from exploration | 1.611.090.082 cr |
Level 2 detailed scans | 25.905 |
Level 3 detailed scans | 25.905 |
Highest payout | 17.721.925 cr |
Total hyperspace distance | 261.704 a.l. |
Total hyperspace jumps | 4.124 |
Max distance from start | 41.358,07 a.l. |
Max distance from Sol | 41.387,32 a.l. |
Max distance from Colonia | 30.332,13 a.l. |
Approximate time played | 5W 2D 14H 13M |
Passengers |
|
Total bulk passengers delivered | 1.567 |
Total VIPs delivered | 0 |
Total delivered | 1.567 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 227.627 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 894 |
Grade 1 upgrades generated | 200 |
Grade 2 upgrades generated | 219 |
Grade 3 upgrades generated | 227 |
Grade 4 upgrades generated | 155 |
Grade 5 upgrades generated | 93 |
Multi-Crew |
|
Total time in multi-crew | 1H 10M 51S |
Time in gunner role | 5M 22S |
Time in fighter con role | 41S |
Total credits accrued | 11.400.002 cr |