CMDR Ray Trace profile
Federation: Recruit
Empire: None
Balance |
|
---|---|
Current assets | 6 471 633 485 cr |
Credits spent on ships | 280 625 830 cr |
Credits spent on outfitting | 709 458 967 cr |
Credits spent on repairs | 5 948 493 cr |
Credits spent on fuel | 41 736 cr |
Credits spent on munitions | 497 370 cr |
Insurance claims | 13 |
Total claim costs | 75 267 759 cr |
Combat |
|
Bounties claimed | 275 |
Profit from bounties | 4 653 099 cr |
Combat bonds | 291 |
Profit from combat bonds | 997 660 000 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 574 168 cr |
Skimmers killed | 46 |
Crime |
|
Fines issued | 21 |
Lifetime fines value | 232 161 cr |
Bounties received/earned | 4 |
Lifetime bounty value | 2 000 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 15 440 cr |
Commodities smuggled | 7 |
Average profit | 2 573 cr |
Highest single transaction | 3 012 cr |
Trading |
|
Market network | 43 |
Trading profit | 478 855 520 cr |
Commodities traded | 2 638 |
Average profit | 4 694 662 cr |
Highest single transaction | 49 785 032 cr |
Mining |
|
Profits from mining | 280 664 701 cr |
Minerals refined | 1 521 |
Materials collected | 11 067 |
Exploration |
|
Systems visited | 3 569 |
Profits from exploration | 1 611 090 082 cr |
Level 2 detailed scans | 25 905 |
Level 3 detailed scans | 25 905 |
Highest payout | 17 721 925 cr |
Total hyperspace distance | 261 373 ly |
Total hyperspace jumps | 4 111 |
Max distance from start | 41 358,07 ly |
Max distance from Sol | 41 387,32 ly |
Max distance from Colonia | 30 332,13 ly |
Approximate time played | 5W 2D 13H 3M |
Passengers |
|
Total bulk passengers delivered | 1 567 |
Total VIPs delivered | 0 |
Total delivered | 1 567 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 227 627 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 894 |
Grade 1 upgrades generated | 200 |
Grade 2 upgrades generated | 219 |
Grade 3 upgrades generated | 227 |
Grade 4 upgrades generated | 155 |
Grade 5 upgrades generated | 93 |
Multi-Crew |
|
Total time in multi-crew | 1H 10M 51S |
Time in gunner role | 5M 22S |
Time in fighter con role | 41S |
Total credits accrued | 11 400 002 cr |