Perfil de Cyberex
(Imperial Eagle)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1.804.486.393 cr |
Credits spent on ships | 928.569.226 cr |
Credits spent on outfitting | 1.398.927.555 cr |
Credits spent on repairs | 4.020.089 cr |
Credits spent on fuel | 288.359 cr |
Credits spent on munitions | 751.822 cr |
Insurance claims | 17 |
Total claim costs | 51.815.191 cr |
Combat |
|
Bounties claimed | 812 |
Profit from bounties | 131.525.702 cr |
Combat bonds | 204 |
Profit from combat bonds | 16.070.581 cr |
Assassinations | 1 |
Profit from assassinations | 112.517 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 31 |
Crime |
|
Fines issued | 78 |
Lifetime fines value | 148.883 cr |
Bounties received/earned | 66 |
Lifetime bounty value | 102.100 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 31.889 cr |
Commodities smuggled | 17 |
Average profit | 3.543 cr |
Highest single transaction | 8.110 cr |
Trading |
|
Market network | 174 |
Trading profit | 1.329.710.690 cr |
Commodities traded | 110.616 |
Average profit | 2.903.298 cr |
Highest single transaction | 55.896.980 cr |
Mining |
|
Profits from mining | 244.813.302 cr |
Minerals refined | 1.032 |
Materials collected | 12.975 |
Exploration |
|
Systems visited | 2.650 |
Profits from exploration | 228.961.685 cr |
Level 2 detailed scans | 8.628 |
Level 3 detailed scans | 8.548 |
Highest payout | 23.160.628 cr |
Total hyperspace distance | 139.449 a.l. |
Total hyperspace jumps | 3.742 |
Max distance from start | 25.853,99 a.l. |
Max distance from Sol | 25.910,37 a.l. |
Max distance from Colonia | 22.408,48 a.l. |
Approximate time played | 3W 3D 13H 5M |
Passengers |
|
Total bulk passengers delivered | 96 |
Total VIPs delivered | 9 |
Total delivered | 105 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 131 |
Total profit | 3.447.702 cr |
Total rescue transactions | 53 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1.536 |
Grade 1 upgrades generated | 248 |
Grade 2 upgrades generated | 296 |
Grade 3 upgrades generated | 340 |
Grade 4 upgrades generated | 338 |
Grade 5 upgrades generated | 314 |
Crew |
|
Crew credits earned | 235.075.421 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 1 |