CMDR Cyberex profile
(Imperial Eagle)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1 804 486 393 cr |
Credits spent on ships | 928 569 226 cr |
Credits spent on outfitting | 1 398 927 555 cr |
Credits spent on repairs | 4 020 089 cr |
Credits spent on fuel | 288 359 cr |
Credits spent on munitions | 751 822 cr |
Insurance claims | 17 |
Total claim costs | 51 815 191 cr |
Combat |
|
Bounties claimed | 812 |
Profit from bounties | 131 525 702 cr |
Combat bonds | 204 |
Profit from combat bonds | 16 070 581 cr |
Assassinations | 1 |
Profit from assassinations | 112 517 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 31 |
Crime |
|
Fines issued | 78 |
Lifetime fines value | 148 883 cr |
Bounties received/earned | 66 |
Lifetime bounty value | 102 100 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 31 889 cr |
Commodities smuggled | 17 |
Average profit | 3 543 cr |
Highest single transaction | 8 110 cr |
Trading |
|
Market network | 174 |
Trading profit | 1 329 710 690 cr |
Commodities traded | 110 616 |
Average profit | 2 903 298 cr |
Highest single transaction | 55 896 980 cr |
Mining |
|
Profits from mining | 244 813 302 cr |
Minerals refined | 1 032 |
Materials collected | 12 975 |
Exploration |
|
Systems visited | 2 650 |
Profits from exploration | 228 961 685 cr |
Level 2 detailed scans | 8 628 |
Level 3 detailed scans | 8 548 |
Highest payout | 23 160 628 cr |
Total hyperspace distance | 139 449 ly |
Total hyperspace jumps | 3 742 |
Max distance from start | 25 853,99 ly |
Max distance from Sol | 25 910,37 ly |
Max distance from Colonia | 22 408,48 ly |
Approximate time played | 3W 3D 13H 5M |
Passengers |
|
Total bulk passengers delivered | 96 |
Total VIPs delivered | 9 |
Total delivered | 105 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 131 |
Total profit | 3 447 702 cr |
Total rescue transactions | 53 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1 536 |
Grade 1 upgrades generated | 248 |
Grade 2 upgrades generated | 296 |
Grade 3 upgrades generated | 340 |
Grade 4 upgrades generated | 338 |
Grade 5 upgrades generated | 314 |
Crew |
|
Crew credits earned | 235 075 421 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 1 |