Perfil de Nizeki
Federation: Cadet
Empire: None
Balance |
|
---|---|
Current assets | 5.947.976.768 cr |
Credits spent on ships | 453.945.524 cr |
Credits spent on outfitting | 623.783.481 cr |
Credits spent on repairs | 2.952.635 cr |
Credits spent on fuel | 77.459 cr |
Credits spent on munitions | 251.337 cr |
Insurance claims | 13 |
Total claim costs | 10.907.610 cr |
Combat |
|
Bounties claimed | 362 |
Profit from bounties | 8.217.756 cr |
Combat bonds | 30 |
Profit from combat bonds | 1.606.353 cr |
Assassinations | 2 |
Profit from assassinations | 157.056 cr |
Highest single reward | 798.246 cr |
Skimmers killed | 32 |
Crime |
|
Fines issued | 20 |
Lifetime fines value | 5.500 cr |
Bounties received/earned | 12 |
Lifetime bounty value | 3.550 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 18.350 cr |
Commodities smuggled | 28 |
Average profit | 6.117 cr |
Highest single transaction | 6.190 cr |
Trading |
|
Market network | 32 |
Trading profit | 122.723.010 cr |
Commodities traded | 1.852 |
Average profit | 776.728 cr |
Highest single transaction | 11.262.640 cr |
Mining |
|
Profits from mining | 117.665.385 cr |
Minerals refined | 988 |
Materials collected | 5.089 |
Exploration |
|
Systems visited | 1.843 |
Profits from exploration | 681.504.335 cr |
Level 2 detailed scans | 15.790 |
Level 3 detailed scans | 15.790 |
Highest payout | 20.781.958 cr |
Total hyperspace distance | 127.073 a.l. |
Total hyperspace jumps | 2.204 |
Max distance from start | 65.248,48 a.l. |
Max distance from Sol | 65.326,40 a.l. |
Max distance from Colonia | 46.277,40 a.l. |
Approximate time played | 4W 14H 11M |
Passengers |
|
Total bulk passengers delivered | 3.138 |
Total VIPs delivered | 8 |
Total delivered | 3.146 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 473.052 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 212 |
Grade 1 upgrades generated | 64 |
Grade 2 upgrades generated | 47 |
Grade 3 upgrades generated | 59 |
Grade 4 upgrades generated | 18 |
Grade 5 upgrades generated | 24 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |