CMDR Nizeki profile
Federation: Cadet
Empire: None
Balance |
|
---|---|
Current assets | 5 947 976 768 cr |
Credits spent on ships | 453 945 524 cr |
Credits spent on outfitting | 623 783 481 cr |
Credits spent on repairs | 2 952 635 cr |
Credits spent on fuel | 77 459 cr |
Credits spent on munitions | 251 337 cr |
Insurance claims | 13 |
Total claim costs | 10 907 610 cr |
Combat |
|
Bounties claimed | 362 |
Profit from bounties | 8 217 756 cr |
Combat bonds | 30 |
Profit from combat bonds | 1 606 353 cr |
Assassinations | 2 |
Profit from assassinations | 157 056 cr |
Highest single reward | 798 246 cr |
Skimmers killed | 32 |
Crime |
|
Fines issued | 20 |
Lifetime fines value | 5 500 cr |
Bounties received/earned | 12 |
Lifetime bounty value | 3 550 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 18 350 cr |
Commodities smuggled | 28 |
Average profit | 6 117 cr |
Highest single transaction | 6 190 cr |
Trading |
|
Market network | 32 |
Trading profit | 122 723 010 cr |
Commodities traded | 1 852 |
Average profit | 776 728 cr |
Highest single transaction | 11 262 640 cr |
Mining |
|
Profits from mining | 117 665 385 cr |
Minerals refined | 988 |
Materials collected | 5 089 |
Exploration |
|
Systems visited | 1 843 |
Profits from exploration | 681 504 335 cr |
Level 2 detailed scans | 15 790 |
Level 3 detailed scans | 15 790 |
Highest payout | 20 781 958 cr |
Total hyperspace distance | 127 073 ly |
Total hyperspace jumps | 2 204 |
Max distance from start | 65 248,48 ly |
Max distance from Sol | 65 326,40 ly |
Max distance from Colonia | 46 277,40 ly |
Approximate time played | 4W 14H 11M |
Passengers |
|
Total bulk passengers delivered | 3 138 |
Total VIPs delivered | 8 |
Total delivered | 3 146 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 473 052 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 212 |
Grade 1 upgrades generated | 64 |
Grade 2 upgrades generated | 47 |
Grade 3 upgrades generated | 59 |
Grade 4 upgrades generated | 18 |
Grade 5 upgrades generated | 24 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |