Perfil de Air Chief Jim
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 13.906.183.870 cr |
Credits spent on ships | 1.815.330.304 cr |
Credits spent on outfitting | 7.544.266.355 cr |
Credits spent on repairs | 87.589.315 cr |
Credits spent on fuel | 8.814.572 cr |
Credits spent on munitions | 12.146.709 cr |
Insurance claims | 73 |
Total claim costs | 536.810.615 cr |
Combat |
|
Bounties claimed | 5.802 |
Profit from bounties | 457.549.502 cr |
Combat bonds | 14.101 |
Profit from combat bonds | 370.190.881 cr |
Assassinations | 173 |
Profit from assassinations | 99.282.357 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 1.560 |
Crime |
|
Fines issued | 477 |
Lifetime fines value | 7.839.543 cr |
Bounties received/earned | 2.548 |
Lifetime bounty value | 10.380.020 cr |
Highest bounty issued | 2.432.100 cr |
Smuggling |
|
Black market network | 39 |
Black market profit | 45.833.345 cr |
Commodities smuggled | 25.032 |
Average profit | 416.667 cr |
Highest single transaction | 1.129.786 cr |
Trading |
|
Market network | 233 |
Trading profit | 3.144.240.235 cr |
Commodities traded | 533.251 |
Average profit | 247.092 cr |
Highest single transaction | 381.956.480 cr |
Mining |
|
Profits from mining | 2.380.230.830 cr |
Minerals refined | 14.383 |
Materials collected | 37.037 |
Exploration |
|
Systems visited | 17.531 |
Profits from exploration | 3.102.565.627 cr |
Level 2 detailed scans | 57.710 |
Level 3 detailed scans | 146.393 |
Highest payout | 13.848.880 cr |
Total hyperspace distance | 1.025.404 a.l. |
Total hyperspace jumps | 30.529 |
Max distance from start | 65.603,96 a.l. |
Max distance from Sol | 65.647,34 a.l. |
Max distance from Colonia | 50.088,39 a.l. |
Approximate time played | 30W 1D 16H |
Passengers |
|
Total bulk passengers delivered | 2.446 |
Total VIPs delivered | 580 |
Total delivered | 3.026 |
Total ejected | 41 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2.800 |
Grade 1 upgrades generated | 473 |
Grade 2 upgrades generated | 284 |
Grade 3 upgrades generated | 515 |
Grade 4 upgrades generated | 548 |
Grade 5 upgrades generated | 980 |
Crew |
|
Crew credits earned | 1.721.941.927 cr |
Crew hired | 15 |
Crew fired | 5 |
Crew lost | 12 |
Multi-Crew |
|
Total time in multi-crew | 6H 49M 9S |
Time in gunner role | 48M 20S |