Perfil de Lycurgus25
(Imperial Courier)
Federation: Petty Officer
Empire: Baron
Balance |
|
---|---|
Current assets | 2.741.061.943 cr |
Credits spent on ships | 760.094.027 cr |
Credits spent on outfitting | 1.062.062.546 cr |
Credits spent on repairs | 3.793.312 cr |
Credits spent on fuel | 147.387 cr |
Credits spent on munitions | 960.968 cr |
Insurance claims | 93 |
Total claim costs | 156.861.572 cr |
Combat |
|
Bounties claimed | 21 |
Profit from bounties | 3.942.048 cr |
Combat bonds | 259 |
Profit from combat bonds | 943.156.128 cr |
Assassinations | 5 |
Profit from assassinations | 1.467.456 cr |
Highest single reward | 460.614 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 80 |
Lifetime fines value | 18.950 cr |
Bounties received/earned | 20 |
Lifetime bounty value | 14.000 cr |
Highest bounty issued | 1.000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 13 |
Trading profit | 63.887.719 cr |
Commodities traded | 728 |
Average profit | 3.549.318 cr |
Highest single transaction | 30.054.025 cr |
Mining |
|
Profits from mining | 64.174.104 cr |
Minerals refined | 291 |
Materials collected | 6.231 |
Exploration |
|
Systems visited | 6.089 |
Profits from exploration | 621.420.679 cr |
Level 2 detailed scans | 16.432 |
Level 3 detailed scans | 16.432 |
Highest payout | 11.174.932 cr |
Total hyperspace distance | 556.505 a.l. |
Total hyperspace jumps | 6.837 |
Max distance from start | 65.616,70 a.l. |
Max distance from Sol | 48.269,85 a.l. |
Max distance from Colonia | 41.340,09 a.l. |
Approximate time played | 4W 4D 23H 43M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 643 |
Total delivered | 643 |
Total ejected | 13 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 31.066 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 781 |
Grade 1 upgrades generated | 156 |
Grade 2 upgrades generated | 133 |
Grade 3 upgrades generated | 125 |
Grade 4 upgrades generated | 141 |
Grade 5 upgrades generated | 226 |
Multi-Crew |
|
Total time in multi-crew | 1M 42S |
Time in gunner role | 12S |