CMDR Lycurgus25 profile
(Imperial Courier)
Federation: Petty Officer
Empire: Baron
Balance |
|
---|---|
Current assets | 2 741 061 943 cr |
Credits spent on ships | 760 094 027 cr |
Credits spent on outfitting | 1 062 062 546 cr |
Credits spent on repairs | 3 793 312 cr |
Credits spent on fuel | 147 387 cr |
Credits spent on munitions | 960 968 cr |
Insurance claims | 93 |
Total claim costs | 156 861 572 cr |
Combat |
|
Bounties claimed | 21 |
Profit from bounties | 3 942 048 cr |
Combat bonds | 259 |
Profit from combat bonds | 943 156 128 cr |
Assassinations | 5 |
Profit from assassinations | 1 467 456 cr |
Highest single reward | 460 614 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 80 |
Lifetime fines value | 18 950 cr |
Bounties received/earned | 20 |
Lifetime bounty value | 14 000 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 13 |
Trading profit | 63 887 719 cr |
Commodities traded | 728 |
Average profit | 3 549 318 cr |
Highest single transaction | 30 054 025 cr |
Mining |
|
Profits from mining | 64 174 104 cr |
Minerals refined | 291 |
Materials collected | 6 231 |
Exploration |
|
Systems visited | 6 089 |
Profits from exploration | 621 420 679 cr |
Level 2 detailed scans | 16 432 |
Level 3 detailed scans | 16 432 |
Highest payout | 11 174 932 cr |
Total hyperspace distance | 556 505 ly |
Total hyperspace jumps | 6 837 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 48 269,85 ly |
Max distance from Colonia | 41 340,09 ly |
Approximate time played | 4W 4D 23H 43M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 643 |
Total delivered | 643 |
Total ejected | 13 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 31 066 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 781 |
Grade 1 upgrades generated | 156 |
Grade 2 upgrades generated | 133 |
Grade 3 upgrades generated | 125 |
Grade 4 upgrades generated | 141 |
Grade 5 upgrades generated | 226 |
Multi-Crew |
|
Total time in multi-crew | 1M 42S |
Time in gunner role | 12S |