Perfil de Skwiz

(Imperial Cutter)

Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 11.482.149.649 cr |
Credits spent on ships | 1.370.734.815 cr |
Credits spent on outfitting | 2.295.506.503 cr |
Credits spent on repairs | 6.846.397 cr |
Credits spent on fuel | 204.052 cr |
Credits spent on munitions | 755.677 cr |
Insurance claims | 6 |
Total claim costs | 16.894.127 cr |
Combat |
|
Bounties claimed | 410 |
Profit from bounties | 13.613.152 cr |
Combat bonds | 80 |
Profit from combat bonds | 46.271.928 cr |
Assassinations | 4 |
Profit from assassinations | 1.921.216 cr |
Highest single reward | 701.848 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 49 |
Lifetime fines value | 585.233 cr |
Bounties received/earned | 35 |
Lifetime bounty value | 34.400 cr |
Highest bounty issued | 2.000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 13.186 cr |
Commodities smuggled | 8 |
Average profit | 2.198 cr |
Highest single transaction | 2.844 cr |
Trading |
|
Market network | 60 |
Trading profit | 840.723.057 cr |
Commodities traded | 39.163 |
Average profit | 2.821.218 cr |
Highest single transaction | 69.286.120 cr |
Mining |
|
Profits from mining | 452.032.938 cr |
Minerals refined | 3.114 |
Materials collected | 15.210 |
Exploration |
|
Systems visited | 2.300 |
Profits from exploration | 542.527.815 cr |
Level 2 detailed scans | 16.019 |
Level 3 detailed scans | 16.019 |
Highest payout | 13.550.055 cr |
Total hyperspace distance | 128.870 a.l. |
Total hyperspace jumps | 3.139 |
Max distance from start | 13.752,30 a.l. |
Max distance from Sol | 13.726,38 a.l. |
Max distance from Colonia | 26.469,29 a.l. |
Approximate time played | 4W 4H 33M |
Passengers |
|
Total bulk passengers delivered | 2.536 |
Total VIPs delivered | 92 |
Total delivered | 2.628 |
Total ejected | 111 |
Search and Rescue |
|
Total items rescued | 68 |
Total profit | 4.448.958 cr |
Total rescue transactions | 22 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 1.254 |
Grade 1 upgrades generated | 168 |
Grade 2 upgrades generated | 250 |
Grade 3 upgrades generated | 351 |
Grade 4 upgrades generated | 254 |
Grade 5 upgrades generated | 231 |
Crew |
|
Crew credits earned | 6.557.656 cr |
Crew hired | 13 |
Crew fired | 13 |
Crew lost | 1 |