CMDR Skwiz profile

(Imperial Cutter)

Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 11 482 149 649 cr |
Credits spent on ships | 1 370 734 815 cr |
Credits spent on outfitting | 2 295 506 503 cr |
Credits spent on repairs | 6 846 397 cr |
Credits spent on fuel | 204 052 cr |
Credits spent on munitions | 755 677 cr |
Insurance claims | 6 |
Total claim costs | 16 894 127 cr |
Combat |
|
Bounties claimed | 410 |
Profit from bounties | 13 613 152 cr |
Combat bonds | 80 |
Profit from combat bonds | 46 271 928 cr |
Assassinations | 4 |
Profit from assassinations | 1 921 216 cr |
Highest single reward | 701 848 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 49 |
Lifetime fines value | 585 233 cr |
Bounties received/earned | 35 |
Lifetime bounty value | 34 400 cr |
Highest bounty issued | 2 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 13 186 cr |
Commodities smuggled | 8 |
Average profit | 2 198 cr |
Highest single transaction | 2 844 cr |
Trading |
|
Market network | 60 |
Trading profit | 840 723 057 cr |
Commodities traded | 39 163 |
Average profit | 2 821 218 cr |
Highest single transaction | 69 286 120 cr |
Mining |
|
Profits from mining | 452 032 938 cr |
Minerals refined | 3 114 |
Materials collected | 15 210 |
Exploration |
|
Systems visited | 2 300 |
Profits from exploration | 542 527 815 cr |
Level 2 detailed scans | 16 019 |
Level 3 detailed scans | 16 019 |
Highest payout | 13 550 055 cr |
Total hyperspace distance | 128 870 ly |
Total hyperspace jumps | 3 139 |
Max distance from start | 13 752,30 ly |
Max distance from Sol | 13 726,38 ly |
Max distance from Colonia | 26 469,29 ly |
Approximate time played | 4W 4H 33M |
Passengers |
|
Total bulk passengers delivered | 2 536 |
Total VIPs delivered | 92 |
Total delivered | 2 628 |
Total ejected | 111 |
Search and Rescue |
|
Total items rescued | 68 |
Total profit | 4 448 958 cr |
Total rescue transactions | 22 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 1 254 |
Grade 1 upgrades generated | 168 |
Grade 2 upgrades generated | 250 |
Grade 3 upgrades generated | 351 |
Grade 4 upgrades generated | 254 |
Grade 5 upgrades generated | 231 |
Crew |
|
Crew credits earned | 6 557 656 cr |
Crew hired | 13 |
Crew fired | 13 |
Crew lost | 1 |